BobPwnsNoobs
New Member
Table of Contents
I. Preparation
- Party
- Weaponry
- Equipment
- Pickups
- Knowing your Surrounding
- Knowing the Enemy
II. Unlockables
- Round 11
- Round 13
- Round 16
- Round 18
- Round 20
III. Tactics/Strategies
- Keep Out (Main Defence)
- Lure & Clear (Rarely Used)
IV. Sustaining Self Survivability
- Outside Routes
V. Notes/Tricks/Tips
I. Preparation
First of all, you can’t overcome a problem without preparing. Preparation the most important key to success in this game mode. Imagine playing fire team equipped with only one assault rifle and one sniper, along with four members who have no experience with combat arms. Doesn’t sound good now does it ?
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Party
:thumbup1:Extreme mode is just as it says; extreme. You will need a full party that consists of eight group members. These eight members should have major experience and be well-known with this game mode. They also must be able to defeat hard. Most members should be equipped with machine guns. And the most important factor of all ; they must not leave during the game.
The worst team I can think of is having a party of four members. Each equipped with the standard assault rifle and no second weapon. All 4 members are a beginning rank, and do not know how to play this game at all. Oh and they can’t even beat normal and choose to leave after first few rounds.
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Weaponry
We all have our own special gun that can own anyone. Well that doesn’t matter right now. It’s all about ammo. Quantity over Quality. It doesn’t matter if you have a two-hit-kill gun with only ten bullets. It’s much better to have a gun that can kill in 10 shots that has 200 bullets.
- Assault rifles are okay to have in the game mode. It is good for spraying close up and also it‘s not that hard to find ammo pickups. It most definitely isn’t the worst considering it normally has 120 bullets max. G36E is my top pick for assault rifles because of it’s highly magnifying scope. Two shots in the head using a G36E’s scope is a kill.
- Submachine guns aren’t good for starting off rounds. First of all zombies spawn fairly far from the entrances, submachine guns are meant for close up gunning. The only time I would use a submachine gun is when my other members have all died , and I’m left spraying and praying & running and gunning.
My first choice would be PP19 because of it’s large clip wielding 65 bullets without having to reload long.
:thumbup1:- Machine Guns are used in literally all extreme cabin fever games. A clip holds 100 bullets and an extra 100. They are used to spray a lot of times when the infected have swarmed the house. They save you from having to constantly get ammo packs outside the house. Most players have two machine guns, some including myself use three machine guns. There are also a few nexon buyers or high rank players who use 4.
- Shotguns play little role in getting closer to success. They take up too much time to reload, and the only time you can one-hit-kill is if you get a really clean shot right in the face. The only shotgun that I would use is the Golden Double Barrel Punisher, that is unlocked later in the rounds. It can one-hit-kill even using only one barrel at a time to the chest.
- Sniper Rifles are literally useless. “So ? I get a lot of kills/headshots with my sniper” your probably saying. Well then I’d like to see you go up against 20 zombies close-up with your sniper only. Snipers are only good for the first 10 or so rounds, after that it’s worthless. No sniper other than the L9 Super-Magnum is a one-hit-kill to the chest of a normal zombie. Snipers have a terrible amount of ammo, considering that you won’t get headshots with all bullets.
- Explosives/Support Weapons aren’t as good as they seem. No grenade is a one-hit-kill to an infected unless that infected has been vastly damaged. Mi:thumbup1:nes don’t help much because you only have 3 per round and your team mates may shoot it or step on it by accident. RPGs/LAWs are worthless. None of them are one-hit-kills and neither have enough ammo. Incendiary/gas won’t help much since it takes time for it to do enough damage. Two grenades are better than one, get the frag pack.
-----------------
Equipment
Equipment won’t help as much. But it definitely doesn’t hurt to buy some. It’s not about damage protection, since zombies don’t aim for your AP. Also speed is another useful factor that may help.
- Hats/Helmets won’t benefit you much. Get the beanie, or military bandana. The black beret is fine too. Protection hats are not recommended because it’s utterly useless.
- Light Vest will help. The added speed helps you escape close up zombies. Also it helps you get pickups outside quicker burning less health. Heavy Vest/Balanced Vest is a no-no. It slows you down and gives you no added defence because AP has no role in this mode.
:thumbup1:- Advanced Backpack/Utility Backpack play a big role in this game mode. Without it, your stuck with only two weapons to use. The more the better.
- Face Gear is useless. The gas masks don’t work in here. And there’s no need for more protection.
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Pickups
We all need ammo for sure. Imagine playing the game mode without any health pickups. Most pickups disappear after approximately 45 seconds.
- Yellow Pickups provide ammo for assault rifles and submachine guns only. Plenty of yellow pickups are dropped by zombies.
- Red Pickups provide ammo for shotguns, machine guns, sniper rifles, and even give you another grenade if you used yours up. These are rare but not hard to find one. They are dropped about 30% of the time.
:thumbup1:- Green Pickups/Med-kit/First Aid replenishes all your health lost. These are rare and drop about 10% of the time. Share it wisely. Don’t be a hog over them.
-----------------
Knowing your Surroundings
You are in a abandoned house that has a basement, and a second floor. You are restricted from going down in the basement or up in the second floor for the first several rounds. Outside is basically a large empty lawn with a lot of large puddles. Stepping outside causes you to breathe in toxic air dealing damage to you. About 1.5 per second.
The ground floor has three main entrances that the zombies enter. A double door, a wooden door by the kitchen, and the broken wall by the basement door. There are several windows used to shoot zombies without having them to walk towards you to deal damage. The kitchen there is basically an area used to camp at if the zombies have entered the house.
Beside the broken wall is the basement door. In the basement there is a light switch, a weapon box, a room with stairs that lead outside, and a bunch of pipes. Zombies spawn in four areas here. The two holes on the ceiling, the pipe room, and the stairs leading outside.
Across the double doors is a fence blocking the stairs that lead to the second floor. The fence will be broken by a bunch of zombies. Upstairs, there is another weapon case, a balcony, a room, and a washroom. There’s not much here, except that it clears up pretty fast and can be used as a base when the zombies stop spawning.
I. Preparation
- Party
- Weaponry
- Equipment
- Pickups
- Knowing your Surrounding
- Knowing the Enemy
II. Unlockables
- Round 11
- Round 13
- Round 16
- Round 18
- Round 20
III. Tactics/Strategies
- Keep Out (Main Defence)
- Lure & Clear (Rarely Used)
IV. Sustaining Self Survivability
- Outside Routes
V. Notes/Tricks/Tips
I. Preparation
First of all, you can’t overcome a problem without preparing. Preparation the most important key to success in this game mode. Imagine playing fire team equipped with only one assault rifle and one sniper, along with four members who have no experience with combat arms. Doesn’t sound good now does it ?
-----------------
Party
:thumbup1:Extreme mode is just as it says; extreme. You will need a full party that consists of eight group members. These eight members should have major experience and be well-known with this game mode. They also must be able to defeat hard. Most members should be equipped with machine guns. And the most important factor of all ; they must not leave during the game.
The worst team I can think of is having a party of four members. Each equipped with the standard assault rifle and no second weapon. All 4 members are a beginning rank, and do not know how to play this game at all. Oh and they can’t even beat normal and choose to leave after first few rounds.
-----------------
Weaponry
We all have our own special gun that can own anyone. Well that doesn’t matter right now. It’s all about ammo. Quantity over Quality. It doesn’t matter if you have a two-hit-kill gun with only ten bullets. It’s much better to have a gun that can kill in 10 shots that has 200 bullets.
- Assault rifles are okay to have in the game mode. It is good for spraying close up and also it‘s not that hard to find ammo pickups. It most definitely isn’t the worst considering it normally has 120 bullets max. G36E is my top pick for assault rifles because of it’s highly magnifying scope. Two shots in the head using a G36E’s scope is a kill.
- Submachine guns aren’t good for starting off rounds. First of all zombies spawn fairly far from the entrances, submachine guns are meant for close up gunning. The only time I would use a submachine gun is when my other members have all died , and I’m left spraying and praying & running and gunning.
My first choice would be PP19 because of it’s large clip wielding 65 bullets without having to reload long.
:thumbup1:- Machine Guns are used in literally all extreme cabin fever games. A clip holds 100 bullets and an extra 100. They are used to spray a lot of times when the infected have swarmed the house. They save you from having to constantly get ammo packs outside the house. Most players have two machine guns, some including myself use three machine guns. There are also a few nexon buyers or high rank players who use 4.
- Shotguns play little role in getting closer to success. They take up too much time to reload, and the only time you can one-hit-kill is if you get a really clean shot right in the face. The only shotgun that I would use is the Golden Double Barrel Punisher, that is unlocked later in the rounds. It can one-hit-kill even using only one barrel at a time to the chest.
- Sniper Rifles are literally useless. “So ? I get a lot of kills/headshots with my sniper” your probably saying. Well then I’d like to see you go up against 20 zombies close-up with your sniper only. Snipers are only good for the first 10 or so rounds, after that it’s worthless. No sniper other than the L9 Super-Magnum is a one-hit-kill to the chest of a normal zombie. Snipers have a terrible amount of ammo, considering that you won’t get headshots with all bullets.
- Explosives/Support Weapons aren’t as good as they seem. No grenade is a one-hit-kill to an infected unless that infected has been vastly damaged. Mi:thumbup1:nes don’t help much because you only have 3 per round and your team mates may shoot it or step on it by accident. RPGs/LAWs are worthless. None of them are one-hit-kills and neither have enough ammo. Incendiary/gas won’t help much since it takes time for it to do enough damage. Two grenades are better than one, get the frag pack.
-----------------
Equipment
Equipment won’t help as much. But it definitely doesn’t hurt to buy some. It’s not about damage protection, since zombies don’t aim for your AP. Also speed is another useful factor that may help.
- Hats/Helmets won’t benefit you much. Get the beanie, or military bandana. The black beret is fine too. Protection hats are not recommended because it’s utterly useless.
- Light Vest will help. The added speed helps you escape close up zombies. Also it helps you get pickups outside quicker burning less health. Heavy Vest/Balanced Vest is a no-no. It slows you down and gives you no added defence because AP has no role in this mode.
:thumbup1:- Advanced Backpack/Utility Backpack play a big role in this game mode. Without it, your stuck with only two weapons to use. The more the better.
- Face Gear is useless. The gas masks don’t work in here. And there’s no need for more protection.
-----------------
Pickups
We all need ammo for sure. Imagine playing the game mode without any health pickups. Most pickups disappear after approximately 45 seconds.
- Yellow Pickups provide ammo for assault rifles and submachine guns only. Plenty of yellow pickups are dropped by zombies.
- Red Pickups provide ammo for shotguns, machine guns, sniper rifles, and even give you another grenade if you used yours up. These are rare but not hard to find one. They are dropped about 30% of the time.
:thumbup1:- Green Pickups/Med-kit/First Aid replenishes all your health lost. These are rare and drop about 10% of the time. Share it wisely. Don’t be a hog over them.
-----------------
Knowing your Surroundings
You are in a abandoned house that has a basement, and a second floor. You are restricted from going down in the basement or up in the second floor for the first several rounds. Outside is basically a large empty lawn with a lot of large puddles. Stepping outside causes you to breathe in toxic air dealing damage to you. About 1.5 per second.
The ground floor has three main entrances that the zombies enter. A double door, a wooden door by the kitchen, and the broken wall by the basement door. There are several windows used to shoot zombies without having them to walk towards you to deal damage. The kitchen there is basically an area used to camp at if the zombies have entered the house.
Beside the broken wall is the basement door. In the basement there is a light switch, a weapon box, a room with stairs that lead outside, and a bunch of pipes. Zombies spawn in four areas here. The two holes on the ceiling, the pipe room, and the stairs leading outside.
Across the double doors is a fence blocking the stairs that lead to the second floor. The fence will be broken by a bunch of zombies. Upstairs, there is another weapon case, a balcony, a room, and a washroom. There’s not much here, except that it clears up pretty fast and can be used as a base when the zombies stop spawning.