Everworld RPG

refl3ction

New Member
Story
"Welcome to the world of Tesenus, a world inhabitted by the forces of the Light (Humans, Forest Elves and Dwarves) and the forces of the Dark (Orcs, Demons and Undead). A great war has been waged between our forces and theirs. But our times have come to desperate times because every soldier of ours that fall one of thiers is gained. All that we can hope for is a band of warriors to came and save out lands from destruction, death and desolace." - King Tesenus VI

Features
-Choose an alliance, Light or Dark
-Choose a race: Human, Forest Elf, Dwarf or Orc, Undead, Demon
-Choose a class: Soldier, Mage, Rouge
-Travel a limitless world
-Take part in multiple quests, both major and minor.
-Equip powerful, quick or magical weapons

DEV Team
Lead Design - Refl3ction
Terrain - Refl3ction
Objects - Refl3ction
Triggers/Spells - sid
Testing - dayoh

This will be a side project with my D3RPG and will be multiplayer (bnet) map
 
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refl3ction

New Member
to st33m: it is limitless because your character can travel to different maps (online) like this -
Map1.w3x - get hero, train, get some items do some quests, then at the end u can save ure hero and travel to a different world(map)
Map2.w3x - further increase hero power, abilities, items etc
Map3.w3x - same as map2

it just keeps goin, although your hero can only get to level 60, the level advancement will be moderatley slow... certain items will require u to get to a level, get a certain stat up etc... and some quests will require u to do the same (aka get to lvl 15 or sumthin)

this is mostly design for having friends playing or clans



In WE screen of the starting city of the Forest Elves



The starting city if you chose the Undead



Dwarf Mountain, the dwarves will start in a cave



The Orc village in the middle of the desert



Dwaven City in the mountains



A normal human city, which (as u guessed) is the starting point for the Humans



Demon starting city, trying to find a better hero model for them

more to come :)

well thers been an update in my map ive gotten ridd of the ability to pick rouge,soldier,or mage... u will only be able to choose a soldier... but depending on the race will decide the abilities the hero has

Human - Mages, dependant on magics
Dwarf - Soldiers, a heavy smash and bash soldier
Forest Elf - Quick, quiet and stealthy Rouges

Undead - quick and agile even in death
Demon - focusing power of hell into magical abilites
Orc - Slow and Powerful
 

refl3ction

New Member
thats were i got the idea (well actually my friend sid (aka sids wc3 workshop) gave me i dea for my Etheral Heartlnads campaign to make it not a campaign) but i also want to include the inventory system used in the Islands at War RPG downloadable here
 
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refl3ction

New Member
seems to have worked fine for darksoul rpg, but i hope to have more quests, acts, items
heres how the maps r going to work out -

Map 1 (Everworld Plains) - levels 1-15, 15-20 quests, basic items
Map 2 (Everworld Desert) - levels 15-30, 10-20 quests, light rares
Map 3 (Everworld North) - levels 31-45, 10-20 quests, moderate rares
Map 4 (Everworld Desenus) - levels 46-60, 10-15 quest, heavy rares
Map 5 (Everworld Masters) - recommended lvl 60, 1 quest, best rare
 
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