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WarCraft III Modding
Harrowinter RPG
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<blockquote data-quote="Maximilianx" data-source="post: 126884" data-attributes="member: 7059"><p>hehe, the maps gonna be pretty large in its finished form, so i was thinking of making graveyards with spirit healers just like wow, but instead of running from the yard to your corpse, you run from your corpse to a yard..:nuts: </p><p>hows that sound?</p><p></p><p><strong>Edit:</strong>ive been working on the map today, and ive updated quite a few things. I'll have a newer version up pretty soon..with the following updates:</p><p>-Critical strike system added(screenshot attached)</p><p>-Completely different backpack system</p><p>-New spells</p><p>-Graveyards with spirit healers that you go to to revive(currently 3 gy's)</p><p>-Crawdads have drops now</p><p>-New NPC in Millerton</p><p></p><p>try it out people! tell me what i should add/change...it cant hurt you to play it.</p></blockquote><p></p>
[QUOTE="Maximilianx, post: 126884, member: 7059"] hehe, the maps gonna be pretty large in its finished form, so i was thinking of making graveyards with spirit healers just like wow, but instead of running from the yard to your corpse, you run from your corpse to a yard..:nuts: hows that sound? [B]Edit:[/B]ive been working on the map today, and ive updated quite a few things. I'll have a newer version up pretty soon..with the following updates: -Critical strike system added(screenshot attached) -Completely different backpack system -New spells -Graveyards with spirit healers that you go to to revive(currently 3 gy's) -Crawdads have drops now -New NPC in Millerton try it out people! tell me what i should add/change...it cant hurt you to play it. [/QUOTE]
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WarCraft III Modding
Harrowinter RPG
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