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<blockquote data-quote="Squishy-1" data-source="post: 126892" data-attributes="member: 5982"><p>you should make a aura for some hero with activate and deactivate buttons and make it so it uses a aura as a dummy spell and finds the average percentage of life amoungst targets under auras controll and sets there life to that, so that its either all at once or none at all, which could be good in some cases and bad in others which is why u have deactivate <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>-------edit----------------</p><p>heres another ability based off critical strike with 100% chance and made to target allies and heal them with normal damage (note that all damage amplification must be taken off of dummy spell)</p><p></p><p>Sword of Mercy</p><p> Events</p><p> Unit - A unit Starts the effect of an ability</p><p> Conditions</p><p> (Ability being cast) Equal to Sword of Mercy </p><p> Actions</p><p> Unit - Set life of (Target unit of ability being cast) to (-1.00 x (Damage taken))</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 126892, member: 5982"] you should make a aura for some hero with activate and deactivate buttons and make it so it uses a aura as a dummy spell and finds the average percentage of life amoungst targets under auras controll and sets there life to that, so that its either all at once or none at all, which could be good in some cases and bad in others which is why u have deactivate :) -------edit---------------- heres another ability based off critical strike with 100% chance and made to target allies and heal them with normal damage (note that all damage amplification must be taken off of dummy spell) Sword of Mercy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Sword of Mercy Actions Unit - Set life of (Target unit of ability being cast) to (-1.00 x (Damage taken)) [/QUOTE]
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