Having Map Lag Probs

Killer_n00b

New Member
Hi
i was wondering if anyone knows of how to syop lagg in a hero based map. There aint 2 many imotorts or triggers that run at the same time is there anything i can do, because this map has progressed alot and his beomcing quite good.

ant help would be greaty apperciated

thanx
 
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Is it lagging in game or WE?
I'm guessing in game - I guess using Vex's map optomizer would help.
Also don't have too many units already placed in the map - make them spawn by triggers after the map is loaded (or is that just for reducing loading time?)

Anyways I think some others can help you more.
 

Undead_Lives

New Member
Useless Cinematic Doodads (fire, lightning etc) lag the map BAD.
Also reducing some other doodads could help if you can spare them.
Finally, converting to JASS would help as well.
 

Xenoche

New Member
I dont believe that to be entirly true Ben_X. There are many other types of map that involve heroes (hero sieges, hero wars, not to mention hybrid maps such as Bayus Firestorm). Its my understanding that an AoS comprises of 2 bases where creeps spawn for each side, where the only variable to the out come of the game is the heroes you choose, thier abilities (and how well you use them).
 
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