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Hunter's 'Wave Raid' ?
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<blockquote data-quote="Squishy-1" data-source="post: 127718" data-attributes="member: 5982"><p>sounds like magic the gathering except instead of buildings you summon monsters from a shop... i like thoose games but i wish they would last longer, if you want it to be spread on bnet i would try to make a reset trigger to do that make all triggers that would normally be initialization into (trigger reset has been activated) under the event</p><p>the actual trigger would be </p><p>event:</p><p>Condition:</p><p>Action:</p><p>wait .001 seconds</p><p>Disable this trigger</p><p></p><p>there would also be a trigger like this</p><p>Map initilization</p><p></p><p>activate reset</p><p></p><p>and along with that instead of enforcing victory or defeat make another trigger</p><p>event: (victory/defeat has been activated in this case player loses building)</p><p>condition: winning/losing player is still in game</p><p>action: open a dialog box(or whatever it is called i forgot) for triggering player(s) titled "replay?"</p><p>create option "yes"</p><p>create option "no"</p><p>If "yes" then remove all player owned units (triggering player), then activate trigger "reset" else if show victory/defeat conditions</p><p></p><p></p><p>you can probably understand what i meant since it isnt quite gui style, but thats only if u wanna get it spread online</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 127718, member: 5982"] sounds like magic the gathering except instead of buildings you summon monsters from a shop... i like thoose games but i wish they would last longer, if you want it to be spread on bnet i would try to make a reset trigger to do that make all triggers that would normally be initialization into (trigger reset has been activated) under the event the actual trigger would be event: Condition: Action: wait .001 seconds Disable this trigger there would also be a trigger like this Map initilization activate reset and along with that instead of enforcing victory or defeat make another trigger event: (victory/defeat has been activated in this case player loses building) condition: winning/losing player is still in game action: open a dialog box(or whatever it is called i forgot) for triggering player(s) titled "replay?" create option "yes" create option "no" If "yes" then remove all player owned units (triggering player), then activate trigger "reset" else if show victory/defeat conditions you can probably understand what i meant since it isnt quite gui style, but thats only if u wanna get it spread online [/QUOTE]
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Hunter's 'Wave Raid' ?
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