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Other Gaming Forum
PC games
WarCraft III Modding
In search of a "Road" System
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<blockquote data-quote="Squishy-1" data-source="post: 127253" data-attributes="member: 5982"><p>that would lag your game (extremely) to put in something to change the angle of a building via utility, the best thing to do would be</p><p></p><p>event response (building starts being built)</p><p></p><p>Unit is in region x gen or is on terrain (road)</p><p></p><p>change angle to x <em>(x being based on the road type, if the road where verticle it would be 90%)</em> </p><p>If manipulated unit is on terrain (road) then move building 200x 200y</p><p></p><p>then follow that last action up with something to move the building if there is already a building in that spot</p><p></p><p></p><p>also take note (move unit instantly facing degrees) doesnt necessarily mean movement, it also includes buildings</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 127253, member: 5982"] that would lag your game (extremely) to put in something to change the angle of a building via utility, the best thing to do would be event response (building starts being built) Unit is in region x gen or is on terrain (road) change angle to x [I](x being based on the road type, if the road where verticle it would be 90%)[/I] If manipulated unit is on terrain (road) then move building 200x 200y then follow that last action up with something to move the building if there is already a building in that spot also take note (move unit instantly facing degrees) doesnt necessarily mean movement, it also includes buildings [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
In search of a "Road" System
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