Random RPG Bitz

Elfsilver_Lord

New Member
Hi. This is my tutrorial. It covers the multi ability skill, text and/or sound regions, and the acclaimed great creep respawn/regenerate.









In Def41nce and other ORPGS, there is a multi ability spell list. At level intervals, you learn an ability. This is how we do it.


To create the Ability List

1. Base an ability of the Spellbook in the Items category.
2. Change the Icons to whatever, also unlick the box saying, "Item Ability?"
3. Delete the spells in the book, and add your own.

To create killer spells

1.Base your ability off a NORMAL UNIT unless you want base it off a Hero, change the properties to a Unit ability, and restart the editor.
2. Personalize it, put in cool effect arts, and a wicked icon, it is best to take of the cooldown, or else you can't cast another spell while it cooling. (Hi level spells excpetions)
3. Go to the bottom where it says, "Requirements L" (Requirements Levels when window opens) and add your level. Example, Fire Storm needs level a level three hero, and the hero will automatically learn when it is in your list, and it has level 3.

Text and Sound Regions


Quite simple. It tells location, example your mage walks into a town, and a message pops up saying "Now Entering Koyl". To make a TEXT region follow theese simple trigger steps.


Create your region

Events: Unit enters "Your region"


Acitons: Text Message (Auto-Timed) (Insert your text)


For sound, record something with a mike, then apply the sound as a game sound. Create this action:


Play Sound (insert sound)



For creep respawing, create some regions, then create a trigger like this.


Conditons: Time Periodic Event (insert time frame)

Events: Create Units Facing Angle.
 
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Skyseek

New Member
Thanks for posting the tutorial.

It's a little weird though...

You see, you have posted a rather "newbish" tutorial.

You've taken the liberty writing the tutorial to explain some extremely basic concepts of mapmaking that are fairly commonly known. Well, basic tutorials are useful to new (or newbie) mapmakers, so the idea behind such a tutorial is perfectly sound.

With that said, the tutorial you have written would only be of use to a newbie because only a newbie would be extremely lacking in mapmaking knowledge. So I take it that you're assuming your reader knows next to nothing about mapmaking, which is good because there are such readers. However, considering that you're not giving an in depth explanation for the steps and methods in the tutorial, you're assuming that your reader understands what to do without an explanation.

This means there are two underlying assumptions:
  1. The reader doesn't know the basics of mapmaking (otherwise there's nothing to learn).
  2. The reader is familiar with the basics of mapmaking (otherwise there's no way to understand what you're saying).
That's rather oxymoronic.

If you want to write a tutorial, it's okay to write it with one of the two assumptions in mind, but you're making both assumptions and have consequently left us with a completely worthless tutorial, since the only people who will understand what you're saying already know what you're saying. GJ mate.

Now, the only way you can accomplish something like that is either on purpose or by not writing the tutorial with the reader in mind. (Hint: If you write a tutorial, it's crucial to have the reader in mind.) If you're not writing the tutorial with the reader in mind, then it's safe to assume you were writing it with yourself in mind, so probably the only thing you meant to do by posting this is look good. On the other hand, you just wrote a shit tutorial, which doesn't help you look good. Once again, that's rather (oxy)moronic on your behalf.

I guess I should give you a little credit though, there are people out there who don't know about spellbook while they do know how to use the world editor.

And this, ladies and gentleman, is how you write a tour de force critique of a poor quality tutorial.
 
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