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Console Forum
Wii and Wii U
Wii Games
Time Splitters 4 coming to Wii??
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<blockquote data-quote="Pythorne" data-source="post: 48452" data-attributes="member: 649"><p>Many people dont know the difference between First person and third person shooter. I had a friend who thought Halo was a Third person shooter. </p><p>Heres a paragraph to wat the difference is for the people who dont know... (i didnt want to put the link cause it was tooo long)</p><p></p><p><span style="color: #FF0000">When thinking about the differences between a first person and third person game, first on many player's minds is the most obvious change; the camera. In a first person game the camera always looks wherever the player is looking, and since the character is always in a "valid" location in the game-world, the camera is always in the same position relative to this character. In a third-person game, however, this is not the case. The preferred view of the player's character in an action game seems to be an "over the shoulder" camera location far enough back so that the player is able to see all of said character. The problem then becomes what if the camera is in a position that isn't in the "game-world," for instance if the player's character is backed up against a wall. Since most real-time 3D engines can't handle rendering from viewpoints at invalid locations in the game-world, the camera must be moved to a valid location. Where should the camera go? Further up? Off to the side? Should it zoom in on the player's shoulder? All the different options have their own strengths and weaknesses, with no solution sure to please all players, and the game is bound to be somewhat disorienting in certain situations as a result. Programming a camera which is acceptable to all players is a daunting task for third-person game programmers, a problem which is completely circumvented by first-person games. </span></p></blockquote><p></p>
[QUOTE="Pythorne, post: 48452, member: 649"] Many people dont know the difference between First person and third person shooter. I had a friend who thought Halo was a Third person shooter. Heres a paragraph to wat the difference is for the people who dont know... (i didnt want to put the link cause it was tooo long) [color=#FF0000]When thinking about the differences between a first person and third person game, first on many player's minds is the most obvious change; the camera. In a first person game the camera always looks wherever the player is looking, and since the character is always in a "valid" location in the game-world, the camera is always in the same position relative to this character. In a third-person game, however, this is not the case. The preferred view of the player's character in an action game seems to be an "over the shoulder" camera location far enough back so that the player is able to see all of said character. The problem then becomes what if the camera is in a position that isn't in the "game-world," for instance if the player's character is backed up against a wall. Since most real-time 3D engines can't handle rendering from viewpoints at invalid locations in the game-world, the camera must be moved to a valid location. Where should the camera go? Further up? Off to the side? Should it zoom in on the player's shoulder? All the different options have their own strengths and weaknesses, with no solution sure to please all players, and the game is bound to be somewhat disorienting in certain situations as a result. Programming a camera which is acceptable to all players is a daunting task for third-person game programmers, a problem which is completely circumvented by first-person games. [/color] [/QUOTE]
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Console Forum
Wii and Wii U
Wii Games
Time Splitters 4 coming to Wii??
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