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WarCraft III Modding
units animation size over time spell
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<blockquote data-quote="Xeridanus" data-source="post: 124713" data-attributes="member: 5963"><p><div class='triggertop'>TRIGGER</div><div class='triggermain'><img src="http://style_images/wc3anvil2/trigger/start.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> For each (Integer A) from 1 to 10, do (Actions)</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Loop - Actions</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/set.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Set scaler = (100.00 + ((Real((Integer A))) x 5.00))</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/animation.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Animation - Change (Summoned unit)'s size to (scaler%, scaler%, scaler%) of its original size</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/comment.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> -------- this wait, even though it says 0.01, can't get any smaller than 0.27 --------</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/wait.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Wait 0.01 seconds</p><p></div></p><p>this will increase the summoned unit's size by 5% every 0.27 secs. it will look jerky, but the only way to aviod that is to do it in JASS. look for Daelin's tute on beginner JASS. then i think the relavant stuff is in his advanced one about smooth knockback.</p></blockquote><p></p>
[QUOTE="Xeridanus, post: 124713, member: 5963"] <div class='triggertop'>TRIGGER</div><div class='triggermain'>[img]style_images/wc3anvil2/trigger/start.gif[/img] For each (Integer A) from 1 to 10, do (Actions) [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/action.gif[/img] Loop - Actions [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/set.gif[/img] Set scaler = (100.00 + ((Real((Integer A))) x 5.00)) [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/animation.gif[/img] Animation - Change (Summoned unit)'s size to (scaler%, scaler%, scaler%) of its original size [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/comment.gif[/img] -------- this wait, even though it says 0.01, can't get any smaller than 0.27 -------- [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/wait.gif[/img] Wait 0.01 seconds </div> this will increase the summoned unit's size by 5% every 0.27 secs. it will look jerky, but the only way to aviod that is to do it in JASS. look for Daelin's tute on beginner JASS. then i think the relavant stuff is in his advanced one about smooth knockback. [/QUOTE]
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units animation size over time spell
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