Why does the game only has rocket launcher , they should use bazoooka with target seeking , another good thing would be bionuclars for cal in air striker , some bombers come and start shooting at enemy base .
Make it an MS1 and CSM1 Requirement. Attachable mod only on AR's that cancels out the scope, decreases gun accuracy and portability. Allows you to carry 2 grenades (Along with the ones you have). The distance of the grenades will only go a little farther then by hand. Have Incendiary and regular Frag's unlockable at MS1 and Nerve Gas + M69 Frags unlockable at CSM1.
Make it an MS1 and CSM1 Requirement. Attachable mod only on AR's that cancels out the scope, decreases gun accuracy and portability. Allows you to carry 2 grenades (Along with the ones you have). The distance of the grenades will only go a little farther then by hand. Have Incendiary and regular Frag's unlockable at MS1 and Nerve Gas + M69 Frags unlockable at CSM1.
It would go across Junk Flea, Cold Seed and Brushwood (which you can do basically by hand too).. any other map it would have only a small noticeable difference, not like the Grenade launcher from snowball fight which has the ability to launch a grenade across snow valley.
I'm talking about something like this
Not this
All this mod would do is make grenades easier to access, extend the range a little bit, and allow you to carry 2 extra grenades.
More guns won't make the hacking problem worse nor will it make them better. Although I think new guns should wait until AFTER these problems are fixed. Hit box is supposed to be getting fixed in the next patch, and glitches are inevitable, you can glitch just about any wall in the game. The speed hacks will get patched just like No Spread hack that it replaced.
As for the Barret 50 Cal. Sniper rifle, I don't think they should EVER put this gun in the game unless they were to make it as far from realistic as possible. It's the most powerful and accurate sniper rifle ever made, and can fire 7 shots in seconds when in prone position.
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