Alliances

l-hate_you

New Member
If anybody has some experience with this, I want to know how i can do these things... I am making a map (there are a few others i know that do this) where everyone has a town and they are all allied. They can unally and ally each other at will. One of them, at a point of time (usually at night) gains control of a big monster (a wolf, in this case) that belongs to a computer player (so that the person controlling it is unknown). Only they can control that monster, and only they have vision of it. In my map, everything works besides two big things...

-No players can ally/unally each other (I want to be able to do it in the allies menu, preferably not by typing it in and then making triggers do it)
-The player that has control of the monster obviously just shares control of the entire computer. They can uncheck this box, meaning that they lose control of the monster which should even be able to happen, AND, any other player can check the box to share control with the computer player! Can somebody help me?
 
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Xeridanus

New Member
try this:
Code:
Game - Set Lock alliance settings to Off
It's under map flag.

as for your second problem, the computer players don't turn on unit sharing so you'll have to make them do it manually. I'm not sure if these work but you could try these things.
Code:
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
or
Code:
Player - For Player 1 (Red), turn Full shared units On toward Player 2 (Blue)
replace player 1 with each compter player and player 2 with each human player.

Good luck.

~X
 

l-hate_you

New Member
Thanks, I got the second part set and done.. but I still dont know how to allow the player to ally..
try this:
Game - Set Lock alliance settings to Off
It's under map flag.[/b]
where is map flag!? in WEU? I have WEU but i dont use it anymore because whenever I use any of the advanced triggers that it has that the regular editor doesnt, it says "didnt specify a function name" and it disables the function...so I just stick with regular editor. Does the "Ally Priority Properties..." menu under "Scenario" have anything to do with allowing players to ally eachother?
 
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Xeridanus

New Member
When scrolling through the list in the normal WE it shows up as:
Game - Set Map Flag

Can't miss it.

I haven't used priorities but i assume it's for computer players with a normal AI.
 
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