Baldurs Gate II

Fladian

New Member
That's enough of messing around in the other thread. I think it has been active enough to make a seperate thread for it. ^^

As I stated earlier in that thread, I would create a new character.

<img width=\"501\" class=\"attach\" src=\"http://img422.imageshack.us/img422/2787/01nk9.jpg\" border='0' alt=\"IPB Image\" />

I didn't have the best kind of roles (12 charisma), but after seeing the strength of 18/00, I just couldn't make a reroll. ^^

My current team exists out of Mazzy, Anomen, Viconia and for once I cheated. I changed Haer'Dalis' kit to a thief/mage. Later on, I'll add Imoen to the list. In the mean time, this will be my team until I reach Spellhold, which is not really where I was planning of going.

Despite the weak Haer'Dalis, as a bard, had no real purpose in my team normally. I was bored with Jan and Nalia (Imoen is an exception) as a thief and really wanted a new one. The thief/mage class should fit nicely with Haer'Dalis as well. I'm just not sure if he likes being in the same party as Viconia.
<img width=\"501\" class=\"attach\" src=\"http://img342.imageshack.us/img342/2572/02ro9.jpg\" border='0' alt=\"IPB Image\" />

Haer'Dalis has some nice natural resistences, as can be seen on the picture above. They show nicely that he has some advantages above other characters. But it's hard to take him along for his spells, normally, as there are far better mages in the game than him. He cannot even be compared to any fighter-type in the game, partly because of his low constitution and it's a waste to use him as a distraction. The only real advantage of him was his bard song, but considering that it doesn't get better with the levels (Blade), it's quite pointless to take him for that as well.

The resistences he has doesn't make up for all his other weaknesses, though it should be possible to give him quite a load of immunities by the time ToB is reached.

In order to get Haer'Dalis join my team, I quickly had to leave for the Temple District after getting out of Jon's dungeon. Saving him proved to be harder than I expected. My idea was to fight Mekrath in combat for his robe, - not that it is such a good robe, but during that time in the game, I can't purchase a good one yet - but his 'Death' spell proved to be fatal every single time. After a little hesitation, I finally decided to help him find his mirror again. That, also, brought its own kind of trouble The Lesser Earth Elemental that was protecting the foul imp proved to be immune to normal weapons. Unfortunately, during that time, the only enchanted weapon I carried was a Warhammer +2. My team of Anomen, Jaheira and myself was far from impressive as well.
Upon attaining the mirror, I immediately left to the mage again and enjoy my reward, both Haer'Dalis, my first necklace (+5 vs Polymorph), a Wand of Lightning and the real reward, The Rod of Ressurection. Haer'Dalis felt like a bonus, but his Gem was quickly achieved as well.

I left immediately to the Umar Hills upon saving Haer'Dalis. When I would get Mazzy, I would have a complete team of five people, leaving one position open for other characters who could be taken along just for their own personal quest... and the experience. Upon entering the village, the former bard immediately started to complain that we had to return to the Five Flagons Inn in order to finish his quest. Even though I was willing to do so, I first had to find Mazzy. Because I didn't want to leave my third fighter (Haer'Dalis) while traveling through a dungeon (I experienced Nalia leaving my team while doing the Planar Sphere. I guess she didn't mind being on a different plane), I decided not to rest throughout the dungeon. Especially by the time I reached the Shade Lord, I noticed that I was running out of spells. After being killed twice by the Shade Lord, I finally managed to defeat them, save Mazzy and immediately return to the Bridge District to fulfill my promise to the now thief/mage.

Everything went normally, and the Warden was quickly disposed off. I forgot his stun spells, and ended up reloading every time he managed to stun my main character. This is usually not a quest I do early on unless being a bard, which I rarely am. The Boots of Speed, Adjatha the Drinker +2 and Kundane +2 served as a real reward. Haer'Dalis nowadays fight with both weapons earlier mentioned dual-wielded.

<img width=\"501\" class=\"attach\" src=\"http://img425.imageshack.us/img425/7417/03sc9.jpg\" border='0' alt=\"IPB Image\" />

As usual, Viconia starts out (and ends up) as the weakest of the team. Her low strength can easy be changed with Renald's Girdle. That doesn't make her good enough to be placed on the frontlines. Normally, I'd place her behind the fighters (in a T formation) but that's also during the time when I took a different thief with me. Despite that Haer'Dalis isn't the most toughest guy around, he does just fine against the somewhat weaker enemies and can protect himself and Viconia just right when sitting behind Mazzy, Anomen and myself, a Ranger/cleric.

I am still waiting for Viconia's first romance talk, but that will undoubtly come.

After forming my team of Mazzy, Anomen, Haer'Dalis and Viconia, I already received the contact of Anomen, hearing that his sister died. At the same time, I found the Poisend Harper who's name I've forgotten. Without too much haste, I left towards the Delryn estate to let Anomen mourn for his sister and convincing him not to take his revenge on Saerk. The Harper's were also pleased that I brought their friend back and quickly let me enter after I received my objective of Xzar. The house with the monsters was already disposed off before I even came close to the Harper's Hold.
This all went as it should, but I quicly learned that I was running out of gold after I bought the Robe of Vecna, the Girdle of Hill Giant Strength and a War Hammer +2 (including 1 electrical damage). Upon selling everything I didn't need, looting the entire store and disposing off some Pirates in the Dock's tavern, I finally managed to buy my latest item. A mace +2. Finally Anomen is able to do damage to those with protection to +1 weapons.

I am currently in the Copper Coronet, trying to dispose of the slavers. It should not prove to be much trouble. Hendak has already been saved and he has thanked me gratefully. Upon writing this, I am preparing myself to enter the Slaver's Ship.

I'll make regular updates.
 
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N00byStance

New Member
Hmm, you seem to play English version? I am afraid that all my screenshots would be in Polish :p

So, here we begin:

My main character's best spells:
[attachmentid=662]

Sir Anomen's best spells (currently memorized):
[attachmentid=663]

----------------------------------------------------
The party:

Athreah, main character
[attachmentid=664]
(The translation could not be perfect :p)
Sorcerer: Level 21
Experience:
4447296
Next level:
4500000

- Protection from poison
- Protection from magic
- Regeneration in progress
- Immunity to magic
- Haste
- Protection from evil
- Sequencer active
- Contingency active

Skills:
Basic THAC0: 13
THAC0: 5
Attack count: 1
Knowledge: 31
Reputation: Heroic (20)
Script AI: none

Saves:
Paralysis / Poison / Death: 3 (-7)
Scepters / Wands / Staffs: -2 (-7)
Petrification / Polymorph: 0 (-7)
Breath (?): -3 (-12)
Spells: -1 (-7)

Weapons:
Dagger +
Stick (?) +
Arrow (throwing) +
Catapult (sling?) +

Abilities modificators:
Hit: +3
Damage: +7
Door opening: 50
Lifting: 500
Armor Class: 0
Distance fight: 0
Reflex: 0
HP/Level: +2
Reaction: +8

Immunities
Fire: 20
Cold: 20
Electricity: 20
Magic: 25
Missiles: 25
Magic damage: 50
----------------------------------------------------
Minsc
[attachmentid=665]
----------------------------------------------------
Jaheira
[attachmentid=666]
----------------------------------------------------
Keldorn Firecam
[attachmentid=667]
----------------------------------------------------
Sir Anomen Delryn
[attachmentid=668]
----------------------------------------------------
Jan Jansen
[attachmentid=669]
----------------------------------------------------

Jaheira is probably the weakest point of my party. I think that my team is quite good, and various :)

My sorcerer - good for mass damage, also good in melee fight, his good strength and average dexterity/constitution makes him decent fighter too. My favorite strategy for relatively hard enemies is casting Time Stop (and one more right after to make the stop period longer), and casting Comet, Abi-Dalzim's Horrid, Black Blade of Disaster/Energy Blades, and few individual spells/fighting. He has permanent haste (boots of speed), so even when damaged can instantly leave the front line for some cure.

Minsc, good ranger, holds Equalizer or Dragon's Breath +4 (halberd). Good damager. Permanent haste (boots of speed). I like his personality :p

Jaheira, probably my weakest link. I personally never used her shapechange ability (well, except the time when he had to defeat the evil female druid one-vs-one in Trademeet quest). Has some useful spells, rather secondary cleric (after Anomen), average fighter. Still, not that bad :) Nice personality, but quite too much balance-obsessed :p Holds Ixil's Nail +6. Now she can turn into earth/fire elemental.

Keldorn, ah, excellent anti-mage. Karsomir can find the way to the mages' heart. :) His Dispose Magic can remove enough buffs to make the target damageable and visible, also helpful in removing negative buffs from companions. Good paladin, good personality. I like his way of being, so unusual for most paladins.

Anomen, a bit arrogan, still excellent cleric and fighter. Excellent against undead and evil creatures (Holy word, Holy strike, False twilight, Sunfire), decent healer. Very wide range of spells. Handles Crom Faeyr (lift 1600, LOL!) or War Flail of Ages +4.

Jan Jansen, ah, very funny person. Very well mage with average variety of spells (most of them 1 instance memorized). Very good thief, good at stealing items and gold, opening doors & fixing traps, but poor at hiding in shadow/silent walking, but I never used this ability, just doesn't fit into my style of fighting. Fights using Gesend's Shortbow or a crossbow +4 which name I forgot (doesn't need ammo, shots fire quarrels. I kept the equitment that I couldn't use (just for one class, for example bards) for him, now he has Use Any Item ability so he can even wear dragon armors, but I rather left his armor, helmet and gloves untouched :) Btw, for wearing such armor, he would need to wear nothing but the armor :p I'm also trying to imagine what would happen when giving him... hm... Crom Faeyr? :)

NOTE: Note that my main character sacrificied his Constitution point in the dream (but regained it in Crazy Lum's Machine) and sacrificied 2 hp points, 100 000 XP and 1 Dexterity point in Hell.
 

Moagrim

New Member
Yay! this thread was finally made :p In honour of it I shall reinstall the game (at my dads house though, haven't been there in a while so might be some time until I can join in the conversations about our party members :) )

Minsc and Keldorn are two of the best fighters in the game, imo, with the both of them in the party at once means you can have two of those amazingly powerful double-handed weapons going at once :D .

What's that portrait of your character from Fladian? is it one of the new ones in ToB or a custom one?
 

Fladian

New Member
Naturally. It's not like I play any non-English game. :p Though one of my games has a Dutch translation. However, the translation is too poor to use... but even if it was a good one, I'd stil prefer English.

Anyway, I have one more quest left before I can pay for my trip to Spellhold. I'll be visiting Firkraag (and his dungeon) on a short notice. The Shadow Dragon, all Liches (except Kangaxx), the Twisted Rune and all NPC quests has been finished, including the time triggered ones, such as the quest of Jan and Mazzy. I can't remember missing out on anything, so...

Regardless, it's late, and I'm taking a break. I'm going to sleep for a change. :p

EDIT: My portrait is a custom one. I have been using it for quite some time.
 

N00byStance

New Member
Your portrait is rather for Drows not humans... :]

Cespenar constructed for me few pimped items, like halberd +6 or Staff of the Ram +6.

I am a bit disappointed by authors' obsesion of aquamarine color and +3 weapons looking like brick set... :)
 

Fladian

New Member
The picture is officially made for Solaufein (sp?), but I like it so much that I prefer to use it myself. ^^ Though the expression in the picture is about the opposite of what I am supposed to show. :p

Halberd +6? I don't have anyone who can use a halberd because there is a heavy lack of good (or decent) halberds in the game. The only two good halberds I could name are the Dragon Bane (I thought it was called that) and the Wave. However, there are far more better two-handed swords than that. And if you ask me, there are better one-handed weapons than all halberds together.

The ToB armor and weapons look quite poor, in my opinion. ^^

Anyway, because of a lack of quests, I decided to start on Watcher's Keep. I finished the first two levels of the dungeon, but going any further will be too painful. Therefore I just booked my trip to Spellhold. I am leaving to the lil' island after one more quest of Mr. Linvail.
Personally, I didn't want to go to Spellhold yet, but I am out of quests out here. I even already defeated Kangaxx (with Minsc's help though). I couldn't remember the normal Lich form being so incredibly weak... or maybe it's the bastard sword +6 to Undead that made him die so easily... whatever it is, the demi lich didn't stood much of a chance to Minsc (armed with a bastard sword and a ninja-to +4), Haer'Dalis, (armed with a powerful long sword I mentioned earlier and a short sword +4) Mazzy (armed with a short bow) and my Wizard Eye (and several other summons), as I would have hoped for. His ring is a pleasant one to have right now. I was in dire need of anothe ring that could regenerate a bit. Anomen and Haer'Dalis seems to get too much damage lately. Though I am not surprised about Anomen (being on the front line and all), I am curious about Haer'Dalis. Perhaps because of his dual-wield that he receives too much damage, though that doesn't make much sense, considering I do the same. Perhaps it's the fact that he doesn't wear any armor... (I don't call robes armor ^^)
Regardless, Anomen now has a 127 resistence to fire, making him completely immune to it. He also has a nice 100 resistence to electricity and 50 to cold. He can expect to be the target man of my fireballs. :p I can't wait to have Imoen join the party. I forgot that it could be hard with only a half-decent mage (15 intelligence).

Both Dragons are goners by now. One by the hand of Viconia (Finger of Death) and one by the glorious strike of Anomen, doing exactly 1 damage. :p *uhhum*
All liches didn't really prove to be a threat either. With an exception of the Gate-Lich (Gate district, which I fought quite early on), I can't recall using anything anti-Undead such as a Sunray. Perhaps my 50 magic resistence played a role in it, but regardless, they're all dead... um... dead again. Edwin's Lich probably proved to be one of the most dangerous I fought. Most likely it was because I was already out of healing spells, was with all my characters somewhere near the 10 health (except Edwin) and I refused to rest. All liches until now are quite a disappointment.

My class of Ranger/Cleric certainly reaches my expectations. I was a bit hesitating to play it as a human, seeing as I have to dual class and being unable to use swords (Half-Elves and elves are able to use swords). Though a dual wield of the Flail of Ages and a War Hammer +2 seems to do the trick just fine. Though I must admit that I am desperately searching for two new blunt weapons. Only the Enchanted Mace of Distruption is currently on my list of items to get though. Any suggestions for blunt weapons would be appreciated. Do remember that I haven't visited Spellhold just yet.

Haer'Dalis is certainly living up to my expectations as well. Besides the fact that he gets hit a few times too often - but rarely dies - he is fighting on a higher class than Anomen. He proves to be a better fighter than me with his Offensive-Spin on, which is a pleasant surprise. Nearly every attack he makes is a direct hit and that isn't something I can say of my main character or Anomen. Mazzy hits most of the time as well with her short bow. Again, I am searching for a better short bow, but I'm afraid this is the best I can get at the moment. Tuigan's Bow was it called, as I recall.

Finally, my class-quests are over already too. It's unfortunate that I remember all the Ranger-stronghold quests too easily. Cerubus is not a poor reward though. When properly used, it might prove to be one of the most useful summons of them all. Unfortunately, it is not a creature that is good on the battlefield. But more like on the second row, together with Viconia (and later on Imoen).

I'm taking a break right now though. I have been playing two days straight.
 

N00byStance

New Member
Been playing 5 hours straight (break for dinner :p). I upgraded Karsomir to +6. I've almost killed second Bhaal child (out of two for this moment, a half-dragon) and killed his son, monk demi-dragon (imagine, that has to be pain in the ass). I've also destroyed first child, drow Sendai and her dunegon (including one lich) and TONS of minor spawn:

[attachmentid=681]

[attachmentid=682]

I gave Jan a belt that makes his Strength 22, which made his lift problems gone (800 or 900 now). I also changed his standard Jan's suit (yes, he has worn it since beginning) to some shield that doesn't limit his magic skills (AC 0). I've also stolen some gold from house in that desert village during night, and when I entered that house once again during day (you have to enter this house if you want to get on higher hill level), a woman told me that I am a thief when I'm not :( Rep -2... v.v" Already made +1 rep quest though :D
 

Fladian

New Member
I must admit that I find all Bhaal-children quite tough... including myself. :p Oh, wait, that's bragging. :p
No, but seriously. I find them all worthy of attention. When I first faced them, I must admit that I underestimated them a bit. Especially the son of the Dragon. I forgot how powerful a dragon could be when he cannot be targetted by spells and is capable of casting haste on itself. Truth to be known, I had more trouble with the son than the father.
I can't remember any of their names anymore though. I always had a problem with names.

I'm keeping my reputation at a low scale at the moment. It's... uh... 13 or 14, as I recall. Because I have an evil aligned character in my team, Viconia, I can't really boost my reputation and have to find ways to keep it at a normal scale. I don't mind much about the prices of items currently; seeing as I have enough gold (170,000) and a nice charisma (23) to buy the kind of stuff I need. I don't have much on my list of 'have-to-buy' for a while anyway... only the necklace in the Underdark, an armor and the War Sword +4 at the Adventurer's Markt. For now, I'll be saving some money for ToB. I don't want to end up without gold again.. :p

Jan usually carries his own-made armor as well throughout just about the entire game. The Underdak is an exception. Unless he's the only (or the best) mage in the party, then his armor is quickly replaced with the Robe of Vecna.

A question though. I'm sure you're familiar with the thief ability, Use any item, right? When I give that ability to my thief/mage, is he able to wear the Bard-armor? If so, is he still able to cast spells then? As I recall, the bard armor is better than the elven chainmail. And I don't like most robes (the Robe of Vecna being a big exception), so I am searching for something... better.

Anyway, I'm just about to enter the underdark. I'm (not a joke) right in front of the pit to enter it. I did experience a small bug though. I now carry two blades of the Silver Sword. It's not the first time that I encountered this bug, but in the end, I don't think I'll be forging the Vorpal Blade anyway. :p The Equalizer, for one, is an item I won't be forging. The only forged item (besides the armors) I desire, is the bow and Crom Faeyr at the moment. I'm running out of good blunt weapons.

I also saw what you meant with "killing Bodhi a second time in Spellhold." She isn't worth any experience at that moment (you won't kill her either (after reloading three times to check) but she always turns into a bat. Would that be before, or after you turned into the Slayer. When she reaches the 'Near Dead' status, she transforms into a bat and doesn't give any experience. The other two vampires, however, do give experience. One of them is worth 8,500 and the other is (strangely enough) worth 10,500 experience. I guess that's worth killing them.
Killing the Pirate Lord is worth a nice sum as well. A full 16,000 experience is quite a nice amount to have. Admitted, he's quite a decent fighter as well. But that's probably because of his dual wield.
Jon didn't give much of a fight either at Spellhold. He didn't manage to cast a single spell. Quite a shame actually, I had my breach spell ready for him and was waiting until he was going to cast his protections. Maybe it was the critical hit that didn't trigger his protection spells in the end, maybe it was something else. Whatever it was, he disappointed me. Yoshimo proved to be more of a match than Irenicus, however. I shouldn't have armed him with the scales of the Shadow Dragon and Celestial Fury. Still, not much of a threat, but more than what Irenicus did.
Imoen kindly took over Yoshimo's items when she returned.

The romance with Viconia is going steady as well, and I should finish it by the time I reach the end of SoA. Everything si right on the scheldue, currently. Except that Mazzy still has too few slots in her two-handed sword. Regardless, her mastery in short bows seems to do the trick mostly anyway.
I am, however, annoyed by the many characters I have in my team that is able to do front line fighting. Mazzy and Anomen are natural for them, and I wouldn't expect anything less of it. I'm partly a Ranger, so it isn't a surprise for me either. However, Imoen and Haer'Dalis fight on the frontline quite well. Though I prefer to keep Imoen a bit in the back (because I don't have any weapons that is related to her profincies (sp?) besides the Staff of the Magi, which I did not equip her), Haer'Dalis is too good of a fighter (at the moment) to avoid letting him join in on the real combat. Viconia stays in the back, with a more than decent mace, providing the necessary back up. She's my healer-priest, to call it like that. Anomen is specialized in the attacking-priest spells, while I combine them a bit, though am also mixing druidic spells with it.
Haer'Dalis' main weapon, Adjatha the Drinker +2, is heavily exceeding all my expectations. I couldn't remember this weapon being this useful. I might be becoming over-confident now, but I am starting to compare it to Black Razor, well known for being the best long sword available. I personally like Black Razor more than the Equalizer. But then again, I never liked that weapon much. Maybe it's because the blade is in the Mind Flayer dungeon; a place I rather avoid coming. I hate Mind Flayers.
 

N00byStance

New Member
I hate Mind Flayers aswell, but now they seem to just fall upon my critical hits before casting any psioninc strikes or killing my teammates (as it often happened before).

About Use Any Item ability - yes, the thief can now use any item normally designed for other class (for example bard) or character (for example Jan can use Neb's Scisor, which is available only for evil people). However, the statistics conditions (for example holder has to have strength equal to at least 10) are present. Still, if you give your Haer'Dalis full plate armor, his magic skills will be limited (as it would be normally for warrior/mage).

I'm completing quite good equipment.

My main character - Staff of the Magi and Staff of the Ram +6 (quite nice)
Jaheira - Ixil's Nail +6 (forged), a spear
Minsc - superb halberd +6 (i forgot the name, forged) with 10% chance to cut off target's head and instantly kill
Keldorn - Karsomir +6, other minor blades I never use
Anomen - Crom Faeyr, War Flail of Ages +4 (rarely used)
Jan - Gesen's Shortbow with infinite set arrows +2/some minor +4 crossbow I never use

I also gave Anomen shield found at Sendai's dead body (replacing his original Delryn's shield).
 

Fladian

New Member
There is a two-handed sword somewhere that renders the user completely immune to all psionic attacks of the Mind Flayer. I can't wait to get it again. :p
Despite that they are a lot easier by the time you reach ToB, they are still a big pain during my quest throughout the Underdark. I am hesitating if I am going through the dungeon of the Mind Flayers. I can always use more experience, and it's been a long time since I've been there. I just fought three of them in the Beholder cave, and despite that they attacked Mazzy with several psionic blasts, she made a saving throw against them all. Meaning that I either have an abnormal lot of luck - which is not too common for me - or Mazzy has a high saving throw against those kind of stuff.

Nice weapons, I have to admit that, but I (still) don't like the team. :p I'm surprised you still use the Delryn family shield though. I mean, there are a lot better shields throughout the game which you could have replaced it with. I personally use his family shield a long time too, but when I find a better shield, I quickly replace it. Mostly those shields are either Saving Grace +3 (or was it +2?) and later (if I don't use a shield) with the Dragon Shield, which has completely similar abilities as his family shield, except that the AC is lower. I currently made him immune for most kind of elemental magics, partly thanks to the Dragon Shield (and armor, ring, boots and some other stuff too :p).
 

N00byStance

New Member
I have that sword, Psionic Sword +5?

The tactic I used most time is to summon two, three Mordekainen's sword, make my sorcerer invisible (Staff of the Magi), open the door, find group of mind flayers and wait for swords to do the job. Umber Hulks and Mind Flayers (including Ullitharids) can't do anything against Magic Swords, it's just matter of time. The problem happened when I had no Mordekainen's Swords memorized, and I couldn't rest because I will exceed three day limit (Underdark quest for Drows).

I had most of those shields before (The Wardener +4 (?), Saving Grace +3, Dragon Shield +3), but I don't know why I kep it, maybe for it's 30% fire/ice resistance? Nevermind. Now Anomen has 127 ice resistance (does it mean he can heal in cold? :))

I've defeated all of five children, now I have to close my pocket sphere and go to Throne of Bhaal... I wouldn't see Cespenar? Pity, I really like this imp :D
 

Fladian

New Member
Yeah, that's the sword. I used that sword to finish the game last time I played (and first time) ToB.

I don't use Mordekainen's sword. ^^ Not because I don't like it, but I can't recall finding a scroll of it, not to mention that I enjoy hand-to-hand combat a lot more... though I'm willing to make an exception against those guys. Skeletons and invisible stalkers are completely immune to everything those guys do as well... well, except the Umber Hulks.

The Dragon Shield has similar abilities as his family shield. It's only common sense to replace it with it. Seeing as it has no disadvantage, except the special ability of the family shield, which isn't all that impressive, in my opinion.
Even with the 127 resistence to cold (I have 127 resistence to fire, and 100 to cold) you won't be able to get healed by any cold attack. You will, however, be completely immune to it. Unfortunately for you, you won't get to deal with much cold damage anymore.

Congratulations on finishing all of them. However, I personally found the final boss extremely hard and I can't remember how often I had to reload. I can say without any hesitation that I found her a lot stronger than any other creature or boss in ToB. Maybe it was because of the fact that I couldn't rest, but who knows. The fight before the last fight with her was usual fatal for me. I was running out of (most) spells by then.
 

N00byStance

New Member
Ahh, I've finished ToB. I was quite surprised that just after playing 2-3 days I'm going to face ToB final fight (actually, I didn't know just after finishing last challenge I would face Amelissana right after leaving Pocket Sphere, I thought it would be done like the Hell in SoA), while SoA took me about a month of random play.

The first fight was real pain in the ass, I had to reload the game few times. I couldn't defeat Amelissana second time, and I finally decided to turn myself into Slayer; that helped a lot, I defeated her second time. I've spent most of my spells, and three of my characters went tired. The last pool's guardians were hard aswell. I had big problem with few of my characters dying each fight, but the scepter with 10 charges of resurrection, which I found in early SoA, saved my life. In the last, third fight I turned myself into Slayer too (ending the game with cute reputation level 15 :)), and that fight wasn't a real deal - none of my teammates died, actually, it was the easiest fight out of three.

I've chosen to return my essense and stay a mortal. I really liked the ending movies and stories about my teammates... :D

Well, I've finished Icewind Dale and Heart of Winter, Icewind Dale 2, Baldur's Gate 2: Shadows of Amn and Throne of Bhaal. My plan was to finally play and finish all Infinity Engine games I have. The only one left (beside Baldur's Gate I, which I don't own, unfortunately) is Planescape: Torment, which I will probaly play in near future :)

Ah, that was great deal of fun, advbenture and plot. I'm not re-finishing games I've finished usually, but maybe BG2 would be an exception? :) Thumbs up for Bioware, Interplay and BIS for their great Infinity Engine games :)
 
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Fladian

New Member
Ahh, I've finished ToB. I was quite surprised that just after playing 2-3 days I'm going to face ToB final fight (actually, I didn't know just after finishing last challenge I would face Amelissana right after leaving Pocket Sphere, I thought it would be done like the Hell in SoA), while SoA took me about a month of random play.[/b]
The final battle (in terms of gameplay) disappointed me as well when I first reached it. The fight didn't disappoint me, however, as a matter of fact, it was far higher than my expectations.

The first fight was real pain in the ass, I had to reload the game few times. [/b]
Really? She wasn't a threat to me at all the first time I fought her. As a matter of fact, she was the easiest in the first time.

I couldn't defeat Amelissana second time, and I finally decided to turn myself into Slayer; that helped a lot, I defeated her second time. [/b]
Oh yeah... we can turn into a Slayer. I forgot all about it. :p (I never turned into a Slayer ever)

I've spent most of my spells, and three of my characters went tired. [/b]
I knew you would say that. Mages, clerics (and sorcerors) would definitely get problems by not being able to rest. While no fight was easy enough to not cast any spells.

The last pool's guardians were hard aswell. I had big problem with few of my characters dying each fight, but the scepter with 10 charges of resurrection, which I found in early SoA, saved my life. [/b]
That rod helped me more than often too; the health of my characters is lower after all. Luckily I have three of those. :p (Adventurer's Markt, Mekrath's Dungeon and another place I can't recall) It was quite sad that I had to rely on my two rings of regeneration to heal myself during the intervals.

In the last, third fight I turned myself into Slayer too (ending the game with cute reputation level 15 :)), and that fight wasn't a real deal - none of my teammates died, actually, it was the easiest fight out of three.[/b]
I had most problems with the last one; probably because I was running out of spells badly. I already used all my mass-heal spells and I don't get the time to cast a decent healing spell during the fight. I was a bit too quick with my potions earlier in the game, which is new for me anyway. I usually stock up potions too long and forget to use them in the end. Oh well...

Ah, that was great deal of fun, advbenture and plot. I'm not re-finishing games I've finished usually, but maybe BG2 would be an exception? :) Thumbs up for Bioware, Interplay and BIS for their great Infinity Engine games :)[/b]
You've played on easy, right? Why not join me on Insane? :p I'm certainly enjoying myself here; after all, I already finished all other difficulities. Or just try a different class. Besides the bard, monk and babarian, I already finished all classes once.

I just quitted the game to take a rest. I just finished SoA and I must admit, Jon and Bodhi were extremely disappointing. It's clear to me that I am playing with my favorite class, and most likely my favorite team. I'll sum some things up.

Mazzy, the main fighter in my team. A grand mastery in short bows (like usual) and a mastery in two-handed swords and one star in short sword. Though this is very normal for your average fighter, it might be a nice addition to know that she is completely immune to Psionic attacks of Mind Flayers and in general receives quite little damage - on a side note, she can still be hit by the brain-sucking. Without any equipment that would make her immune to the Psionic's, she did quite a good job and she is personally responsible for taking out the entire Illithid's city in the Underdark. Anomen played a small role in that too, though I tried to stay out of combat range (4 intelligence). Mazzy's skills with the shortbow were useful, especially when I wanted to disrupt the casting of a mage, cleric or druid, or just trying to finish off some enemies that are running away or archers. With nearly every shot being a hit - in opposite of someone else I will name after Mazzy - even from close range, she definitely became my finest warrior. Her two-handed sword was for close combat, and in ToB will take over the role of her short bow-skills, because it will do more damage. (a critical hit doing 50+ damage without any spells or abilities is a fair amount of damage, don't you agree? It's more than Anomen or I can do with spells) Mazzy was the proud owner of Lilacor, the talking sword, throughout the game until I left the Underdark where it was replaced by the Warblade +4. The weapon pierces through most defenses, especially with the help of a friendly breach.
Anomen was one fine priest but a very mediocore fighter, unfortunately. Despite carrying the best weapon (besides my flail and Haer'Dalis' long sword) I owned for a long time during the game, he only managed to hit the opponent once or twice. He acted more like a very decent back up fighter to cast the offensive priest spells. Together with me, he was the main attack against the undead (and vampires), seeing as he was made immune to most undead-like attacks, such as level drain and diseases. It was disappointing that he was outclassed in combat by everyone except Imoen and Viconia despite being a dual-classed fighter. Despite that he had the lowest armor class of my team and was practically immune to just about every element, for some reason he always got the most damage from my entire team with an exception of Haer'Dalis, which is very logical. Anomen acted more like a warrior during the time we reached the Elven City mostly thanks to several spells I started to cast before every fight. This was partly because of the many enemies at that city, and mostly because of their resistences. Mind you that Anomen's weapon still didn't work on most golems. Luckily Mazzy (War Sword +4) and I (Crom Faeyr) made short work of them.
Haer'Dalis is the biggest surprise in the game for me. Despite that I changed him in a thief/mage, I'll probably take him along again when he is a bard and I am going to play again. Unless I decide to be a bard myself. His offensive spin places him on a similar level as Mazzy with nearly every strike being a hit. Not just that, but he managed to do quite a nice sum of damage as well. This is not completely thanks to his spin or his own skills, but the two weapons he carried throughout the game (from the start) are responsible for it too. I didn't replace the weapons throughout the game because they proved to be extremely useful. In his off hand, he always carried a short sword +4, bought at Watcher's Keep. With about 15% to entangle the opponent. I didn't notice much of the special ability, (except a bug of it :p) because it usually seemed to occur when I already killed the creature. An animation bug occured when something like that happened. The entangle didn't seem to disappear, because it wasn't entangeling anything. In his main hand, he used the long sword (+2) that can be found in the playhouse dungeon. Though it isn't too fancy and there are better long swords, this weapon was perfect for someone like Haer'Dalis who is a little too weak to be on the front line of combat and too strong to be in the backrow. The weapon shares an ability with the two-handed Chaos sword, and is able to drain the health of the opponent. It doesn't drain much, but with an offensive spin active and every attack hits, it heals more than enough. At the point I currently am, I finally replaced his short sword. The long sword switched to his off hand, and the amazing Black Razor became his main weapon. I have yet to find out the success of it. Irenicus didn't like it, however. As if his combat skills weren't sufficient enough, because he has been my only mage throughout most of the game, I had to rely a lot on that too. And he didn't disappoint me for a second. Even if he would be a bard, I probably could rely on it too. In all honestly, I didn't use much of his mage spells, but the real test is going to start in ToB.
Viconia is perhaps the only character that played her role like I expected her to play it. I brought her in my team as my most favorite romance, finest priest and best back up fighter. Like Haer'Dalis, too good for the back row, (far) too weak for the front line. She fought between the mage (Imoen, red.) and the front line fighters (Mazzy, Anomen) in theory. When the opponent would pass the front line, they would first face her, and she did her job perfectly, just like always. She also was the opposite of Anomen in terms of priest spells. Where Anomen specialized in the offensive spells, Viconia specialized in the healing kind. With 6 mass-heals and a load of protection spells, she usually keep most characters alive at any situation. Dragons, death spells and specific bosses (Irenicus, Bodhi, Kangaxx, etc.) are exceptions, of course. The only problem I had with her, is that I couldn't find a weapon that would fit her. I don't like ranged weapons much, such as a sling (yet I am happy with Mazzy's short bow) so a mace was the first thing that came to mind. In the end, she kept the same mace until the end of the game. Viconia's spells were a real help throughout the game as it felt like they just never ran out. Every time I was in need of something, I was nearly sure she still had it, which was often also the case. In terms of defense, she might be the least harmed character of the party. Maybe it's because she stayed in the back most of the time because she had to take time to cast a spell, or maybe it was because I refused to let her fight on the front line with the others. Eitherway, I never really had to worry about her health. When she was in need of healing however, someone else, like Anomen, was in more need and a mass-heal would usually take care of her health-problems as well. I never managed to get to the very end of her romance this time before I started on ToB.
Imoen is no disappointment but not really a help for my team either. I hoped that a more powerful mage (17 intelligence, in opposite of the 15 of Haer'Dalis) would be the finishing touches on my team. I was wrong, apparently. Because she was not able to fight with any weapon I held dear, she constantly changed weapons. Daystar, Staff of the Magi, Rod of Smiting (+9 to Golems), Dagger +4 and Celestial Fury all passed through her constant changes of weapons. None satisfied me even at the slightest. In the end she remained with the Staff of the Magi after all but stayed in the back at all times to cast her spells. Her spells gave, luckily, satisfaction, though admitted that Haer'Dalis didn't disappoint me in it either. The result of her spells and skills will only occur after a longer span of time, which I didn't have the patience for at that moment. After all, I was facing dead in his cold eyes. The fact that she achieved Haer'Dalis' robe of Vecna so easily (and fast) was a pleasant surprise though. As I said earlier in this thread, the robe of Vecna is given to the best mage of my party, for a long time it was Haer'Dalis. Remarkable enough, he wasn't the best mage of my team for a long time after Imoen joined. By the time we left the Underdark, the Robe of Vecna changed owners. Haer'Dalis started to wear his old Melodic Chainmail (again), which was later replaced by the Elven enchanted chainmail. Her high(er) level spells did save me once though, despite that a strike of the ring of ram (which I was originally planning at that moment) could have done the trick just fine as well. She will probably play a larger role by the time I reach ToB.
Finally, Fladian, the Ranger/Cleric of the team might be the most (or second most) important character of the team. Not only were his spells superior than all other priests - being able to cast druidic spells as well played a role in that, as well as the little boost in experience - his dual wield for four (!) different elemental damages made him more combat ready than any other character, besides the natural fighter, Mazzy. Fire, cold, acid and electrical, and naturally, the bluntness of the Flail of Ages and the Warhammer; at least one of those five is able to damage the opponent... and it does. Even the mages with protections were not save for the combination of weapons. And eventually, the hammer was replaced with the all-powerful Crom Faeyr; the combination of weapon was too strong even for Bodhi and Irenicus to avoid. Not only his combat skills played a role, but the fact that the druidic spells were important was also a fact. The summon plague first comes to mind. No mage was save for Fladian. Eventually, the time got less and less to cast the druidic spells and most were relied on either the mages, or the combat from Mazzy and myself. Anomen started to play a smaller role as the time passed. With 163 health by the time we faced Irenicus, it's safe to say that it was quite hard to get me in trouble when it came to health. Especially when you consider that I got the least damage save for Viconia. With the Ring of Gaxx equipped, nearly immune to every normal offensive magic spell, immune to level drain, a nice combination of some decent resistences and often guarded by the Iron Skins, the enemy, regardless who it was, always had a hard time doing me much damage. By the time I was getting problems, a protection of a Shield of Blades or a plain Heal usually took care of my problems. The second best priest and the second best fighter of the team.
As a nice conclusion, Fladian, Viconia, Haer'Dalis and Mazzy are inreplacable in the team. While Imoen has yet to prove herself but Anomen is a plain disappointment. Perhaps that my perfect team would need a Minsc or Valygar after all. The choices aren't too hard though. It would either be Minsc, Valygar, Keldorn or Jaheira, while most fingers point at Jaheira. Valygar and Keldorn don't like Viconia much, leaving Minsc and Jaheira as most plain options. The fact that I like priests more than normal warriors would probably play a role again and will be enough to let me choose Jaheira over Minsc. The fact that Minsc can use swords (and axes, for that matter) may play a role too. In my opinion, the best weapons in the game are usually swords... and I only have thieves that can use them; not to mention that those thieves are either Nalia, Jan or Imoen, all three characters you wouldn't like to send on the front line of the battlefield. The lack of mages is probably going to show itself some time soon as well, which is not a good thing. In my opinion, the importance of priests is a lot higher than mages throughout half of SoA; by the time you reach (or leave, actually) the Underdark, the mage's level has reached a high enough level to easily dismiss all priests. The highest level priest and druidic spells are not able to match the level 7+ spells of the mage anymore. However, it feels as if all mage spells below the level 7 are only preperation to let the stronger spells act more properly. Aerie can make a nice combination of all that, being a priest and mage at the same time, though only being a decent one in both classes. Imoen and Nalia are both good mages, but will never be able to equal the main character when being a mage... and in a way, (s)he can never equal the conjurer, Edwin.

The enemies I've had all disappointed me badly. It hasn't been too long ago since I finished SoA and ToB both, but that was with a different class. This is my favorite class, and most likely my favorite team, and it is clearly visible in the results I've left behind and the little damage I've received, despite me ignoring the 'rest' button from time to time which placed me in unpleasant situations quite often. I'll sum up some of the more powerful enemies.
The Shade Lord, was where the disappointment started. Remember that the Umar Hills quests was the first I did in order to save Mazzy and obtain my Stronghold. The Shade Lord himself was easy... too easy, perhaps. Because I had Haer'Dalis' quest going too (and he already threatened to leave) I didn't dare to rest throughout the dungeon and came with very bad health at the top floor, in front of the Shade Lord and Patrick. That is the only reason why I had trouble with the fight. Though the battle itself didn't prove to be much of a fight, if you can keep the Shade Lord from casting most kind of spells... with only a little luck from his death spell.
Tor-Gal, the Troll Lord wasn't a disappointment, but again, I refused to rest throughout the entire quest of the keep. The Giant Trolls next to him were strong, but luckily for me, a Mustard Gelly is completely immune to every physical attack. I managed to kill two normal Trolls, one Spirit Troll and two giant Trolls by attracting their attention to the polymorphed Nalia, and "hack and slash your way to fortune" (- Lilacor, the talking sword) with the other characters. Even though I had a little time left before my polymorph would run out, Tor-Gal clearly showed that he was more intelligent than the other Trolls. He kept avoiding the polymorphed Nalia at all times, and always attacked the character lowest in health, which would either be Viconia or Haer'Dalis at that moment. I still didn't have access to a ring of regeneration at that time, so everyone was low on health. The only mage spell I had left was a Minor Globe of Invulnerability, which isn't really useful at that time. Tor-Gal fell after hacking long enough on him after killing him with a hit-and-run tactic. Do know that Tor-Gal outclasses everyone in speed, unless you surround him.
The Warden of the Planes was by far not a disappointment. As a matter of fact, he lived up to my expectations. His death spell, confusion and stun combination resulted in a reload quite often. This also showed my dire weakness without a single mage in the team, fighting throughout the entire dungeon with only four characters. It was a follow up of bits of luck that I managed to beat the Warden as I did. Missing nearly every physical attack on me, making constant saving throws to his death, confusion, stun and fear spells finally managed me to get rid of his protection spells (no mage to cast breach) and finally attack him in normal combat, making it impossible for him to cast any more spells without interuptions. Do know that the Warden's physical attacks are normally quite powerful as well. All other creatures in the dungeon didn't really pose a threat.
Lavok, the mage in the Planer Sphere, was another disappointment. I feared his death spells more than anything else, because I usually don't have much luck with my saving throws against them, this time was different however. He only managed to cast one offensive spell, and coincidentally, I made a saving throw against it. The demon outside didn't pose a threat either. He died before he could stun me. Tolgerias, the "Cowled fool" (- Edwin, the red mage) did give me a little set back though. He isn't exceptional hard, nor really annoying, but the fact that the room only has one entrance, and a small one on that, posed problems. Luckily, the ring of the ram took care of his death spell (interupting his casting) before he casted it. The two ring of the rams later played a large role in killing Kangaxx.
The Gate Lich and Edwin's Lich was probably a little scripting error. He didn't cast a spell at all, but allowed himself to be attacked by my main character's, Fladian's, Flail of Ages. Within a matter of seconds, he died before he even did anything in return. Edwin's quest Lich was a different story however. I can't remember much of the fight; not because it ended quickly (well, that too) but mostly because we all did a lot of damage against each other in a very short span of time. The Lich died quickly, but I was quickly at 50% of my health as well, without even knowing what it did. Again, still no Sunray.
The Elemental & Shadow Lich, if you don't know who I am referring to, these are the Liches that protect the body parts of Kangaxx. The Shadow Lich can be found beneath the Temple district and the Elemental Lich is in the Bridge district. Both posed a small threat to me, but not big enough to do much. The Shadow Lich died before he casted his Time Stop (which is his first spell, next to his spell trigger), still without a sunray or false dawn; just physical damage. The Elemental Lich did manage to get his Time Stop in and also a Gate and a Meteor Shower. His Pitfiend turned against him after a friendly dispel but the best thing probably is that he casted all his spells on his own summon while he permitted me to hack on him. Still, no sunray.
Kangaxx, the Lich, rumored as the Strongest enemy of SoA and he managed to keep his reputation alive for me. His normal lich form is equal to most other liches in the game, but he does seem to improve somewhat (in AI) on Insane difficulity, I must admit. The fact that he attacked the character who posed the biggest threat to him forced me to use some abilities I tried to avoid using until he was in his demi lich form. If you want to know who he attacked, it was Minsc. The only character who would (eventually) be able to hit Kangaxx together with Haer'Dalis. His Demi-Lich form was quick. By the time he finished his transformation, he immediately got a knock back from 'one' of the ring of the rams. Minsc quickly followed in a berseker rage to hit him twice (!). Another hit of the ring of the ram managed to get him on near dead. A final hit of Minsc (with luck, I admit :p), finished him off.
The Unseeing Eye, was quite a pain, I must admit. Not because he was strong (the rod does most of the work, after all) but because I have no protection against petrify and I have to base my only protection on the luck of a saving throw, which isn't reliable at all. A couple reloads was the result of it. The attacks of the Unseeing Eye itself was quite painful too...
The Shadow Dragon, was a giant disappointment. Perhaps if I would fight it without magic, it would pose a big threat, but I didn't. After doing minor damage on him (and he on me), he found himself that he received three doom-spells on him and two lower resistences. Shortly after he was crowded by a magic missile and a finger of death, the last finishing him off.
Firkraag, the Red Dragon, the idea was to use the same tactic on the overgrown rodent. He, however, made a saving throw against the Finger of Death, which kept him alive. Therefore, the old fashioned way to finish him off. Perhaps luck played a role, but I doubt it. A combination of two Rain of Fire spells of Viconia and Anomen, a plague attack of me, and an attack of a bottle Djinni, Fire Elemental and the powerful Mazzy finished him off. Haer'Dalis had some fine minor back up spells to cast on Firkraag. I didn't notice a Stoneskin, which I found remarkable. Both dragons seemed to be disappointing on insane.
The Silver Dragon was on my list to deal with as well. Unfortunately, I didn't know she was going to disappear after doing her quest. So, that's for a next time. :p
Jon Irenicus and Yoshimo at Spellhold was extremely disappointing. Without being able to cast a single spell, he already fell. Yoshimo was a little bigger threat thanks to Celestial Fury, but there is so much you can do after being surrounded by six characters of equal, if not stronger than himself. Bravely fought, but not good enough.
The Elder Orb at Home, in the Underdark. A single reload was necessary after he petrified me. The creature I normally had so much trouble with was, also, quickly disposed off.
The Elder Brain, king of the Illithid's, the Mind Flayers. A question: does it have its own attack, or can it only summon servants? If it does have its own attack, then I didn't notice it. Maybe it was Mazzy (again) who was immune to all psionic attacks of the Mind Flayers, but if she can destroy an entire city on her own, then she surely can kill the Elder Brain by herself too. The Mind Flayer commander in the Sewers at the Temple District gave more problems, as it is able to cast normal mage spells as well, something Mazzy isn't immune to. A few reloads fixed that, luckily. It's quite pathetic to run around in circles and shoot them with a bow though... only because they had a bite of her brain already (10 intelligence, can last two attacks).
Bodhi didn't really increase in strength from easy, core-rules and insane. She remained as easy as always, in my opinion. She would definitely be stronger if you wouldn't be immune to level drain, but I am. As usual, only Imoen and I entered the room, locking Drizzt, the Shadow Thief, the Knight and rest of my party out. A nice combination of some strength-spells, a blade barrier and some single hits made short work of the Guardian spirits, vampires, Viconia and eventually Bodhi. Easy earned 910,000 experience, don't you agree?
The Rakasha, Golems and Mages at the Elven City all proved to be a big pain, as usual. Though they are easy to handle at lower difficulities, a single critical hit of an Iron Golem at a lower leveled character or a bad saving throw against one of the spells of Rakasha's or mages end up being very painful. It might be my imagination, or my luck than ran out, but they seemed to hit quite a lot more often than before.
The Black Dragon, the Dragon under command of Irenicus, proved to be as easy as I remember it. Without casting any special spell of mine (or the tactic against the Shadow Dragon), besides the magic missiles, lower resistences, doom and some preperation/protection spells during combat (I didn't cast anything before it, I was over-confident) it fell quite quickly. I never had trouble fighting this creature... it's a poor excuse for a dragon, and it is understandable why it serves Jon. Anyone care to tell me what its 'Dragon breath' exactly does? Apparently the entangle and his summon insects does not involve his breath.
Others, the others. The Guarded Compound, Faldorn, Mae'Var, Lasal, etc. They all proved to be easy enough to let me get something to eat, watch TV or start singing a song on the radio in the mean time. Calling them a disappointment might be going too far, but I recall having more trouble with them with other classes.
Jon Irenicus in Hell was where I hoped the real battle would start. Throughout the entire SoA, I didn't meet a single mage (including Liches) that I was really trying to protect myself from... Kangaxx being a little exception. When the battle begun (I forgot to cast haste), I already thought to myself, 'it's quite sad that I have to run away immediately to take care of the Balors.' It's something I always did, take care of the Balors first and then take care of Jon himself. The Balors fell quick, and Irenicus quickly followed. He did casted some spells, in opposite of Spellhold (he wasn't much of a match on the tree, a ring of ram hit him before he casted a death spell). They spells also hit me, they damaged me (quite badly), but like I mentioned earlier, by the time my characters get a nice amount of damage, Viconia is there to heal them. By the time Irenicus fell, Viconia had 4 mass-heal's left. Anomen and I didn't use a single healing spell. Still, no sunray.

Now comes the real challenge... ToB.

EDIT: That's typical. I'm starting all over again at SoA. I found some interesting mods, and am just dying to try them out. Despite that I already had a few mods installed (Kelsey the sorceror, for one), the ones I am installing currently seem very interesting as well. Especially Unfinished Business grabbed my attention, and I can't wait to learn some of them.

Unfinished Business ("UB") is designed to restore many of the cut items, quests, and encounters from the game's final release, as well as try to tie up some of the "loose ends."

The Kidnapping of Boo, by Cliffette
The Suna Seni/Valygar Relationship Restoration
Kalah and What He Was Promised, by Andyr
Cat and Mouse: Bodhi Hunts You in Spellhold, by Ghreyfain
Gorje Hilldark and the Extended Illithium Quest
The Pai'Na/Spider's Bane Quest [/b]

These are not quests made by fans alone. This are quests that were already made by Bioware, but were never completely finished. The kidnapping of Boo, for example, was a quest that was already finished, but missed the last conversation of Minsc and the area where Boo was taken (apparently). Besides that, and some minor bugs, the quest was finished but never implented.
It is well known to everyone that Valygar is the most unfinished character in the game. When Bioware had to scrap stuff, Valygar, Haer'Dalis, Minsc and Mazzy (how ironic that two of those are in my team, and Valygar being my favorite character in the game) took quite a blow. Haer'Dalis and Minsc ended up without a (personal) quest, Mazzy got two very minor ones and Valygar was just completely unfinished. Unfinished Business does not continue Valygar's romance with the PC however - originally, Valygar and Anomen were romancable.
Some quests, such as the Illithum quest, were mostly finished, but changed at the last moment, just like Xzar's quest. Do you remember the Harper's Hold quest? You have to kill everything at Prebeck's (sp?) house, right? After that, Xzar appears. It appears that they are Xzar's apprentices. I never really thought of it. Regardless, as being a Necromancer, the monsters inside the house changed, though truth to be known, the modders still agree that it doesn't make sense. (Ghosts and a Flesh Golem)
As an addition to the quest, they also added two (mostly) finished kits. Coincidentally, both are Ranger kits, which is no big surprise, considering that it is the only kit that was lacking a lot - together with the bard.
Didn't you ever ask yourself what the Lich was doing in the Gate District and the two people upstairs? Again, that was supposed to be a quest. A finished quest, nonetheless. But thanks to a scripting error, the quest never triggered. This was fixed.
Spellhold is in general quite easy, mostly because you have all the time in the world to figure a few puzzles out. With no real trouble to get out of there in time. This might change considering that Bodhi (and not just her) are going to join the hunt.
Still, Unfinished Business is still not completely finished. There are several quests, or features left that were never implented by Bioware because of reasons. That could be a lack of time, or other things. Some quests that are currently under construction are: 'Haer'Dalis and the murder implication' and 'Deril the lich and Cernd.' Some that are not under construction yet, but are planned all make sense as well. They are all never finished by Bioware, but have been confirmed that they were made by them, but never finished. Unfinished Business tries to take care of that. Slavers/Roenall/Skin dancer interaction, The sewer illithid and The Hidden and The black lotus seller at the City Gates are fine examples of that. Things in the game hinted that they were quests, but they were never triggered. I could live with the Black Lotus, thinking he is a Shadow Thief and how easily they bypass the city defenses, but the others are somewhat more unpleasant. I never learned what Mind Flayers were doing in the sewer, and it is very coincidental that The Hidden is one of them as well. The Slavers was supposed to be a Major quest, but is perhaps the most unfinished quest in the entire game. It gives hints from nearly every district where to find it, but it never finished. Nalia's quest is related to it as well after she is arrested. You learn that the Roenall's were related to the slaves, and that Isaea works under more powerful men. According to his documents, they can be found in the Guarded Compound (Temple District, location of Celestial Fury). They are supposed (which was never implented) to hint you to the Bridge District for their superiors. This would point towards the Twisted Rune, who are the real source (and brain) of the Slavers.
 
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