Ahh, I've finished ToB. I was quite surprised that just after playing 2-3 days I'm going to face ToB final fight (actually, I didn't know just after finishing last challenge I would face Amelissana right after leaving Pocket Sphere, I thought it would be done like the Hell in SoA), while SoA took me about a month of random play.[/b]
The final battle (in terms of gameplay) disappointed me as well when I first reached it. The fight didn't disappoint me, however, as a matter of fact, it was far higher than my expectations.
The first fight was real pain in the ass, I had to reload the game few times. [/b]
Really? She wasn't a threat to me at all the first time I fought her. As a matter of fact, she was the easiest in the first time.
I couldn't defeat Amelissana second time, and I finally decided to turn myself into Slayer; that helped a lot, I defeated her second time. [/b]
Oh yeah... we can turn into a Slayer. I forgot all about it.
(I
never turned into a Slayer ever)
I've spent most of my spells, and three of my characters went tired. [/b]
I knew you would say that. Mages, clerics (and sorcerors) would definitely get problems by not being able to rest. While no fight was
easy enough to not cast any spells.
The last pool's guardians were hard aswell. I had big problem with few of my characters dying each fight, but the scepter with 10 charges of resurrection, which I found in early SoA, saved my life. [/b]
That rod helped me more than often too; the health of my characters is lower after all. Luckily I have three of those.
(Adventurer's Markt, Mekrath's Dungeon and another place I can't recall) It was quite sad that I had to rely on my two rings of regeneration to heal myself during the intervals.
In the last, third fight I turned myself into Slayer too (ending the game with cute reputation level 15
), and that fight wasn't a real deal - none of my teammates died, actually, it was the easiest fight out of three.[/b]
I had most problems with the last one; probably because I was running out of spells badly. I already used all my mass-heal spells and I don't get the time to cast a decent healing spell during the fight. I was a bit too quick with my potions earlier in the game, which is new for me anyway. I usually stock up potions too long and forget to use them in the end. Oh well...
Ah, that was great deal of fun, advbenture and plot. I'm not re-finishing games I've finished usually, but maybe BG2 would be an exception?
Thumbs up for Bioware, Interplay and BIS for their great Infinity Engine games
[/b]
You've played on easy, right? Why not join me on
Insane?
I'm certainly enjoying myself here; after all, I already finished all other difficulities. Or just try a different class. Besides the bard, monk and babarian, I already finished all classes once.
I just quitted the game to take a rest. I
just finished SoA and I must admit,
Jon and Bodhi were extremely disappointing. It's clear to me that I am playing with my favorite class, and most likely my favorite team. I'll sum some things up.
Mazzy, the main fighter in my team. A grand mastery in short bows (like usual) and a mastery in two-handed swords and one star in short sword. Though this is very normal for your average fighter, it might be a nice addition to know that she is
completely immune to Psionic attacks of Mind Flayers and in general receives quite little damage - on a side note, she can still be hit by the brain-sucking. Without any equipment that would make her immune to the Psionic's, she did quite a good job and she is personally responsible for taking out the entire Illithid's city in the Underdark. Anomen played a small role in that too, though I tried to stay out of combat range (4 intelligence). Mazzy's skills with the shortbow were useful, especially when I wanted to disrupt the casting of a mage, cleric or druid, or just trying to finish off some enemies that are running away or archers. With nearly every shot being a hit - in opposite of someone else I will name after Mazzy - even from close range, she definitely became my finest warrior. Her two-handed sword was for close combat, and in ToB will take over the role of her short bow-skills, because it will do more damage. (a critical hit doing 50+ damage without any spells or abilities is a fair amount of damage, don't you agree? It's more than Anomen or I can do
with spells) Mazzy was the proud owner of Lilacor,
the talking sword, throughout the game until I left the Underdark where it was replaced by the Warblade +4. The weapon pierces through most defenses, especially with the help of a friendly breach.
Anomen was one fine priest but a very mediocore fighter, unfortunately. Despite carrying the best weapon (besides my flail and Haer'Dalis' long sword) I owned for a long time during the game, he only managed to hit the opponent once or twice. He acted more like a very decent back up fighter to cast the offensive priest spells. Together with me, he was the main attack against the undead (and vampires), seeing as he was made immune to most undead-like attacks, such as level drain and diseases. It was disappointing that he was outclassed in combat by everyone except Imoen and Viconia despite being a dual-classed fighter. Despite that he had the lowest armor class of my team and was practically immune to just about every element, for some reason he always got the most damage from my entire team with an exception of Haer'Dalis, which is very logical. Anomen acted more like a warrior during the time we reached the
Elven City mostly thanks to several spells I started to cast before every fight. This was partly because of the many enemies at that city, and mostly because of their resistences. Mind you that Anomen's weapon
still didn't work on most golems. Luckily Mazzy (War Sword +4) and I (Crom Faeyr) made short work of them.
Haer'Dalis is the biggest surprise in the game for me. Despite that I changed him in a thief/mage, I'll probably take him along again when he is a bard and I am going to play again. Unless I decide to be a bard myself. His offensive spin places him on a similar level as Mazzy with nearly every strike being a hit. Not just that, but he managed to do quite a nice sum of damage as well. This is not completely thanks to his spin or his own skills, but the two weapons he carried throughout the game (from the start) are responsible for it too. I didn't replace the weapons throughout the game because they proved to be extremely useful. In his off hand, he always carried a short sword +4, bought at Watcher's Keep. With about 15% to entangle the opponent. I didn't notice much of the special ability, (except a bug of it
) because it usually seemed to occur when I already killed the creature. An animation bug occured when something like that happened. The entangle didn't seem to disappear, because it wasn't entangeling anything. In his main hand, he used the long sword (+2) that can be found in the playhouse
dungeon. Though it isn't too fancy and there are better long swords, this weapon was perfect for someone like Haer'Dalis who is a little too weak to be on the front line of combat and too strong to be in the backrow. The weapon shares an ability with the two-handed Chaos sword, and is able to drain the health of the opponent. It doesn't drain much, but with an offensive spin active and every attack hits, it heals more than enough. At the point I currently am, I finally replaced his short sword. The long sword switched to his off hand, and the amazing
Black Razor became his main weapon. I have yet to find out the success of it. Irenicus didn't like it, however. As if his combat skills weren't sufficient enough, because he has been my only mage throughout most of the game, I had to rely a lot on that too. And he didn't disappoint me for a second. Even if he would be a bard, I probably could rely on it too. In all honestly, I didn't use much of his mage spells, but the real test is going to start in ToB.
Viconia is perhaps the only character that played her role like I expected her to play it. I brought her in my team as my most favorite romance, finest priest and best back up fighter. Like Haer'Dalis, too good for the back row, (far) too weak for the front line. She fought between the
mage (Imoen, red.) and the front line fighters (Mazzy, Anomen) in theory. When the opponent would pass the front line, they would first face her, and she did her job perfectly, just like always. She also was the opposite of Anomen in terms of priest spells. Where Anomen specialized in the offensive spells, Viconia specialized in the healing kind. With 6 mass-heals and a load of protection spells, she usually keep most characters alive at any situation. Dragons, death spells and specific
bosses (Irenicus, Bodhi, Kangaxx, etc.) are exceptions, of course. The only problem I had with her, is that I couldn't find a weapon that would fit her. I don't like ranged weapons much, such as a sling (yet I am happy with Mazzy's short bow) so a mace was the first thing that came to mind. In the end, she kept the same mace until the end of the game. Viconia's spells were a real help throughout the game as it felt like they just never ran out. Every time I was in need of something, I was nearly sure she still had it, which was often also the case. In terms of defense, she might be the least harmed character of the party. Maybe it's because she stayed in the back most of the time because she had to take time to cast a spell, or maybe it was because I refused to let her fight on the front line with the others. Eitherway, I never really had to worry about her health. When she was in need of healing however, someone else, like Anomen, was in more need and a mass-heal would usually take care of her health-problems as well. I never managed to get to the very end of her romance this time before I started on ToB.
Imoen is no disappointment but not really a help for my team either. I hoped that a more powerful mage (17 intelligence, in opposite of the 15 of Haer'Dalis) would be the finishing touches on my team. I was wrong, apparently. Because she was not able to fight with any weapon I held dear, she constantly changed weapons. Daystar, Staff of the Magi, Rod of Smiting (+9 to Golems), Dagger +4 and Celestial Fury all passed through her constant changes of weapons. None satisfied me even at the slightest. In the end she remained with the Staff of the Magi after all but stayed in the back at all times to cast her spells. Her spells gave, luckily, satisfaction, though admitted that Haer'Dalis didn't disappoint me in it either. The result of her spells and skills will only occur after a longer span of time, which I didn't have the patience for at that moment. After all, I was facing
dead in his cold eyes. The fact that she achieved Haer'Dalis' robe of Vecna so easily (and fast) was a pleasant surprise though. As I said earlier in this thread, the robe of Vecna is given to the best mage of my party, for a long time it was Haer'Dalis. Remarkable enough, he wasn't the best mage of my team for a long time after Imoen joined. By the time we left the Underdark, the Robe of Vecna changed owners. Haer'Dalis started to wear his old Melodic Chainmail (again), which was later replaced by the Elven enchanted chainmail. Her high(er) level spells did save me once though, despite that a strike of the ring of ram (which I was originally planning at that moment) could have done the trick just fine as well. She will probably play a larger role by the time I reach ToB.
Finally, Fladian, the Ranger/Cleric of the team might be the most (or second most) important character of the team. Not only were his spells superior than all other priests - being able to cast druidic spells as well played a role in that, as well as the little boost in experience - his dual wield for four (!) different elemental damages made him more combat ready than any other character, besides the natural fighter, Mazzy. Fire, cold, acid and electrical, and naturally, the bluntness of the Flail of Ages and the Warhammer; at least one of those five is able to damage the opponent... and it does. Even the mages with protections were not save for the combination of weapons. And eventually, the hammer was replaced with the all-powerful Crom Faeyr; the combination of weapon was too strong even for Bodhi and Irenicus to avoid. Not only his combat skills played a role, but the fact that the druidic spells were important was also a fact. The summon plague first comes to mind. No mage was save for Fladian. Eventually, the time got less and less to cast the druidic spells and most were relied on either the mages, or the combat from Mazzy and myself. Anomen started to play a smaller role as the time passed. With 163 health by the time we faced Irenicus, it's safe to say that it was quite hard to get me in trouble when it came to health. Especially when you consider that I got the least damage save for Viconia. With the Ring of Gaxx equipped, nearly immune to every normal offensive magic spell, immune to level drain, a nice combination of some decent resistences and often guarded by the Iron Skins, the enemy, regardless who it was, always had a hard time doing me much damage. By the time I was getting problems, a protection of a
Shield of Blades or a plain
Heal usually took care of my problems. The second best priest and the second best fighter of the team.
As a nice conclusion, Fladian, Viconia, Haer'Dalis and Mazzy are inreplacable in the team. While Imoen has yet to prove herself but Anomen is a plain disappointment. Perhaps that my
perfect team would need a Minsc or Valygar after all. The choices aren't too hard though. It would either be Minsc, Valygar, Keldorn or Jaheira, while most fingers point at Jaheira. Valygar and Keldorn don't like Viconia much, leaving Minsc and Jaheira as most plain options. The fact that I like priests more than normal warriors would probably play a role again and will be enough to let me choose Jaheira over Minsc. The fact that Minsc can use swords (and axes, for that matter) may play a role too. In my opinion, the best weapons in the game are usually swords... and I only have thieves that can use them; not to mention that those thieves are either Nalia, Jan or Imoen, all three characters you wouldn't like to send on the front line of the battlefield. The lack of mages is probably going to show itself some time soon as well, which is not a good thing. In my opinion, the importance of priests is a lot higher than mages throughout half of SoA; by the time you reach (or leave, actually) the Underdark, the mage's level has reached a high enough level to easily dismiss all priests. The highest level priest and druidic spells are not able to match the level 7+ spells of the mage anymore. However, it feels as if all mage spells below the level 7 are only preperation to let the
stronger spells act more properly. Aerie can make a nice combination of all that, being a priest and mage at the same time, though only being a decent one in both classes. Imoen and Nalia are both good mages, but will never be able to equal the main character when being a mage... and in a way, (s)he can never equal the conjurer, Edwin.
The enemies I've had all disappointed me badly. It hasn't been too long ago since I finished SoA and ToB both, but that was with a different class. This is my favorite class, and most likely my favorite team, and it is clearly visible in the results I've left behind and the little damage I've received, despite me ignoring the 'rest' button from time to time which placed me in unpleasant situations quite often. I'll sum up some of the
more powerful enemies.
The Shade Lord, was where the disappointment started. Remember that the Umar Hills quests was the first I did in order to save Mazzy and obtain my Stronghold. The Shade Lord himself was easy... too easy, perhaps. Because I had Haer'Dalis' quest going too (and he already threatened to leave) I didn't dare to rest throughout the dungeon and came with very bad health at the top floor, in front of the Shade Lord and Patrick. That is the only reason why I had trouble with the fight. Though the battle itself didn't prove to be much of a fight, if you can keep the Shade Lord from casting most kind of spells... with only a little luck from his death spell.
Tor-Gal, the Troll Lord wasn't a disappointment, but again, I refused to rest throughout the entire quest of the keep. The Giant Trolls next to him were strong, but luckily for me, a Mustard Gelly is completely immune to every physical attack. I managed to kill two normal Trolls, one Spirit Troll and two giant Trolls by attracting their attention to the polymorphed Nalia, and "
hack and slash your way to fortune" (- Lilacor, the talking sword) with the other characters. Even though I had a little time left before my polymorph would run out, Tor-Gal clearly showed that he was more intelligent than the other Trolls. He kept avoiding the polymorphed Nalia at all times, and
always attacked the character lowest in health, which would either be Viconia or Haer'Dalis at that moment. I still didn't have access to a ring of regeneration at that time, so everyone was low on health. The only mage spell I had left was a Minor Globe of Invulnerability, which isn't really useful at that time. Tor-Gal fell after hacking long enough on him after killing him with a hit-and-run tactic. Do know that Tor-Gal outclasses everyone in speed, unless you surround him.
The Warden of the Planes was by far not a disappointment. As a matter of fact, he lived up to my expectations. His death spell, confusion and stun combination resulted in a reload quite often. This also showed my dire weakness without a single mage in the team, fighting throughout the entire dungeon with only four characters. It was a follow up of bits of luck that I managed to beat the Warden as I did. Missing nearly every physical attack on me, making constant saving throws to his death, confusion, stun
and fear spells finally managed me to get rid of his protection spells (no mage to cast breach) and finally attack him in normal combat, making it impossible for him to cast any more spells without interuptions. Do know that the Warden's physical attacks are normally quite powerful as well. All other creatures in the dungeon didn't really pose a threat.
Lavok, the mage in the Planer Sphere, was another disappointment. I feared his death spells more than anything else, because I usually don't have much luck with my saving throws against them, this time was different however. He only managed to cast one offensive spell, and coincidentally, I made a saving throw against it. The demon outside didn't pose a threat either. He died before he could stun me. Tolgerias, the "
Cowled fool" (- Edwin, the red mage) did give me a little set back though. He isn't exceptional hard, nor really annoying, but the fact that the room only has one entrance, and a small one on that, posed problems. Luckily, the ring of the ram took care of his death spell (interupting his casting) before he casted it. The two ring of the rams later played a large role in killing Kangaxx.
The Gate Lich and Edwin's Lich was probably a little scripting error. He didn't cast a spell at all, but allowed himself to be attacked by my main character's, Fladian's, Flail of Ages. Within a matter of seconds, he died before he even did anything in return. Edwin's quest Lich was a different story however. I can't remember much of the fight; not because it ended quickly (well, that too) but mostly because we all did a lot of damage against each other in a very short span of time. The Lich died quickly, but I was quickly at 50% of my health as well, without even knowing what it did. Again, still no Sunray.
The Elemental & Shadow Lich, if you don't know who I am referring to, these are the Liches that protect the body parts of Kangaxx. The Shadow Lich can be found beneath the Temple district and the Elemental Lich is in the Bridge district. Both posed a small threat to me, but not big enough to do much. The Shadow Lich died before he casted his Time Stop (which is his first spell, next to his spell trigger), still without a sunray or false dawn; just physical damage. The Elemental Lich did manage to get his Time Stop in and also a Gate and a Meteor Shower. His Pitfiend turned against him after a friendly dispel but the best thing probably is that he casted all his spells on his own summon while he permitted me to hack on him. Still, no sunray.
Kangaxx, the Lich, rumored as the
Strongest enemy of SoA and he managed to keep his reputation alive for me. His normal lich form is equal to most other liches in the game, but he does seem to improve somewhat (in AI) on Insane difficulity, I must admit. The fact that he attacked the character who posed the biggest threat to him forced me to use some abilities I tried to avoid using until he was in his demi lich form. If you want to know who he attacked, it was Minsc. The only character who would (eventually) be able to hit Kangaxx together with Haer'Dalis. His Demi-Lich form was quick. By the time he finished his transformation, he immediately got a knock back from 'one' of the ring of the rams. Minsc quickly followed in a berseker rage to hit him twice (!). Another hit of the ring of the ram managed to get him on near dead. A final hit of Minsc (with luck, I admit
), finished him off.
The Unseeing Eye, was quite a pain, I must admit. Not because he was strong (the rod does most of the work, after all) but because I have no protection against petrify and I have to base my only protection on the luck of a saving throw, which isn't reliable at all. A couple reloads was the result of it. The attacks of the Unseeing Eye itself was quite painful too...
The Shadow Dragon, was a giant disappointment. Perhaps if I would fight it without magic, it would pose a big threat, but I didn't. After doing minor damage on him (and he on me), he found himself that he received three doom-spells on him and two lower resistences. Shortly after he was crowded by a magic missile and a finger of death, the last finishing him off.
Firkraag, the Red Dragon, the idea was to use the same tactic on the overgrown rodent. He, however, made a saving throw against the Finger of Death, which kept him alive. Therefore, the old fashioned way to finish him off. Perhaps luck played a role, but I doubt it. A combination of two Rain of Fire spells of Viconia and Anomen, a plague attack of me, and an attack of a bottle Djinni, Fire Elemental and the powerful Mazzy finished him off. Haer'Dalis had some fine minor back up spells to cast on Firkraag. I didn't notice a Stoneskin, which I found remarkable. Both dragons seemed to be disappointing on insane.
The Silver Dragon was on my list to deal with as well. Unfortunately, I didn't know she was going to disappear after doing her quest. So, that's for a next time.
Jon Irenicus and Yoshimo at Spellhold was extremely disappointing. Without being able to cast a single spell, he already fell. Yoshimo was a little bigger threat thanks to Celestial Fury, but there is so much you can do after being surrounded by six characters of equal, if not stronger than himself. Bravely fought, but not good enough.
The Elder Orb at Home, in the Underdark. A single reload was necessary after he petrified me. The creature I normally had so much trouble with was, also, quickly disposed off.
The Elder Brain, king of the Illithid's, the Mind Flayers. A question: does it have its own attack, or can it only summon servants? If it does have its own attack, then I didn't notice it. Maybe it was Mazzy (again) who was immune to all psionic attacks of the Mind Flayers, but if she can destroy an entire city on her own, then she surely can kill the Elder Brain by herself too. The Mind Flayer commander in the Sewers at the Temple District gave more problems, as it is able to cast normal mage spells as well, something Mazzy isn't immune to. A few reloads fixed that, luckily. It's quite pathetic to run around in circles and shoot them with a bow though... only because they had a bite of her brain already (10 intelligence, can last two attacks).
Bodhi didn't really increase in strength from easy, core-rules and insane. She remained as easy as always, in my opinion. She would definitely be stronger if you wouldn't be immune to level drain, but I am. As usual, only Imoen and I entered the room, locking Drizzt, the Shadow Thief, the Knight and rest of my party out. A nice combination of some strength-spells, a blade barrier and some single hits made short work of the Guardian spirits, vampires, Viconia and eventually Bodhi. Easy earned 910,000 experience, don't you agree?
The Rakasha, Golems and Mages at the Elven City all proved to be a big pain, as usual. Though they are easy to handle at lower difficulities, a single critical hit of an Iron Golem at a lower leveled character or a bad saving throw against one of the spells of Rakasha's or mages end up being very painful. It might be my imagination, or my luck than ran out, but they seemed to hit quite a lot more often than before.
The Black Dragon, the Dragon under command of Irenicus, proved to be as easy as I remember it. Without casting any special spell of mine (or the tactic against the Shadow Dragon), besides the magic missiles, lower resistences, doom and some preperation/protection spells during combat (I didn't cast anything before it, I was over-confident) it fell quite quickly. I never had trouble fighting this creature... it's a poor excuse for a dragon, and it is understandable why it serves
Jon. Anyone care to tell me what its 'Dragon breath' exactly does? Apparently the entangle and his summon insects does not involve his breath.
Others, the others. The Guarded Compound, Faldorn, Mae'Var, Lasal, etc. They all proved to be easy enough to let me get something to eat, watch TV or start singing a song on the radio in the mean time. Calling them a disappointment might be going too far, but I recall having more trouble with them with other classes.
Jon Irenicus in Hell was where I hoped the real battle would start. Throughout the entire SoA, I didn't meet a single mage (including Liches) that I was really trying to protect myself from... Kangaxx being a little exception. When the battle begun (I forgot to cast haste), I already thought to myself, 'it's quite sad that I have to run away immediately to take care of the Balors.' It's something I always did, take care of the Balors first and then take care of
Jon himself. The Balors fell quick, and Irenicus quickly followed. He did casted some spells, in opposite of Spellhold (he wasn't much of a match on the tree, a ring of ram hit him before he casted a death spell). They spells also hit me, they damaged me (quite badly), but like I mentioned earlier, by the time my characters get a nice amount of damage, Viconia is there to heal them. By the time Irenicus fell, Viconia had 4 mass-heal's left. Anomen and I didn't use a single healing spell. Still, no sunray.
Now comes the real challenge... ToB.
EDIT: That's typical. I'm starting all over again at SoA. I found some interesting mods, and am just dying to try them out. Despite that I already had a few mods installed (Kelsey the sorceror, for one), the ones I am installing currently seem very interesting as well.
Especially Unfinished Business grabbed my attention, and I can't wait to learn some of them.
Unfinished Business ("UB") is designed to restore many of the cut items, quests, and encounters from the game's final release, as well as try to tie up some of the "loose ends."
The Kidnapping of Boo, by Cliffette
The Suna Seni/Valygar Relationship Restoration
Kalah and What He Was Promised, by Andyr
Cat and Mouse: Bodhi Hunts You in Spellhold, by Ghreyfain
Gorje Hilldark and the Extended Illithium Quest
The Pai'Na/Spider's Bane Quest [/b]
These are
not quests made by fans alone. This
are quests that were already made by Bioware, but were never completely finished. The kidnapping of Boo, for example, was a quest that was already finished, but missed the last conversation of Minsc and the area where Boo was taken (apparently). Besides that, and some minor bugs, the quest was finished but never implented.
It is well known to everyone that Valygar is the most unfinished character in the game. When Bioware had to scrap stuff, Valygar, Haer'Dalis, Minsc and Mazzy (how ironic that two of those are in my team, and Valygar being my favorite character in the game) took quite a blow. Haer'Dalis and Minsc ended up without a (personal) quest, Mazzy got two very minor ones and Valygar was just completely unfinished. Unfinished Business does not continue Valygar's romance with the PC however - originally, Valygar and Anomen were romancable.
Some quests, such as the Illithum quest, were mostly finished, but changed at the last moment, just like Xzar's quest. Do you remember the Harper's Hold quest? You have to kill everything at Prebeck's (sp?) house, right? After that, Xzar appears. It appears that
they are Xzar's apprentices. I never really thought of it. Regardless, as being a Necromancer, the
monsters inside the house changed, though truth to be known, the modders still agree that it doesn't make sense. (Ghosts and a Flesh Golem)
As an addition to the quest, they also added two (mostly) finished kits. Coincidentally, both are Ranger kits, which is no big surprise, considering that it is the only kit that was lacking a lot - together with the bard.
Didn't you ever ask yourself what the Lich was doing in the Gate District and the two people upstairs? Again, that was supposed to be a quest. A finished quest, nonetheless. But thanks to a scripting error, the quest never triggered. This was fixed.
Spellhold is in general quite easy, mostly because you have all the time in the world to figure a few puzzles out. With no real trouble to get out of there in time. This might change considering that Bodhi (and not just her) are going to join the hunt.
Still, Unfinished Business is still not completely finished. There are several quests, or features left that were never implented by Bioware because of reasons. That could be a lack of time, or other things. Some quests that are currently under construction are: '
Haer'Dalis and the murder implication' and '
Deril the lich and Cernd.' Some that are not under construction yet, but are planned all make sense as well. They are all never finished by Bioware,
but have been confirmed that they were made by them, but never finished. Unfinished Business tries to take care of that.
Slavers/Roenall/Skin dancer interaction,
The sewer illithid and The Hidden and
The black lotus seller at the City Gates are fine examples of that. Things in the game hinted that they were quests, but they were never triggered. I could live with the Black Lotus, thinking he is a Shadow Thief and how easily they bypass the city defenses, but the others are somewhat more unpleasant. I never learned what Mind Flayers were doing in the sewer, and it is very coincidental that
The Hidden is one of them as well. The Slavers was supposed to be a
Major quest, but is perhaps the most unfinished quest in the entire game. It gives hints from nearly every district where to find it, but it never finished. Nalia's quest is related to it as well after she is arrested. You learn that the Roenall's were related to the slaves, and that Isaea works under more powerful men. According to his documents, they can be found in the
Guarded Compound (Temple District, location of Celestial Fury). They are
supposed (which was never implented) to hint you to the Bridge District for their superiors. This would point towards the
Twisted Rune, who are the real source (and brain) of the Slavers.