Can someone help make a Third person view?

Werbung:
Here is a basic one:
Code:
Melee Initialization
????Events
????????Time - Every 0.05 seconds of game time
????????Map initialization
????Conditions
????Actions
????????Camera - Set Player 1 (Red)'s camera Angle of attack to -30.00 over 0.00 seconds
????????Camera - Set Player 1 (Red)'s camera Height Offset to 100.00 over 0.00 seconds
????????Camera - Set Player 1 (Red)'s camera Distance to target to 350.00 over 0.00 seconds
????????Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen>, offset by (0.00, 45.00) using The unit's rotation

The only problem is the camera doesn't rotates with the unit for some reason. I'll see what I can do.

Here is how it looks in-game:
 

Tenebrae

New Member
You could set the trigger to make it so that every .05 seconds, or so, the camera rotates to the character's view. I've done it loads of times. And it's better to make it so that the camera rotates over 1 second or so, just to make it flow more smoothly.

Camera- Set Player 1 (Red)'s camera Rotation to (Facing of (Triggering unit)) over 1.00 seconds
 
Werbung:
First make a dummy ability then....
Disclaimer: This trigger was not done in WE

Event:
Ability is cast

Condition:
Ability equal to (AbilityX)

Action:
Run Trigger (3DView)
----------------
If the ability is time based just add
----------------
Event:
Ability is cast

Condition:
Ability equal to (AbilityX)

Action:
Run Trigger (3DView)
Wait (X seconds)
Run trigger (Normal View)
 
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