Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Come and join our gamer community by
registering for free here
First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
haaaa, 37
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puppet" data-source="post: 169028" data-attributes="member: 7856"><p>And for those who want the in depth technical write up here it is. The number that is the basis of your rank is your skill number.</p><p></p><p>How is skill calculated? Simply put: Skill points are given for each kill you get. You receive more points for killing somone that has a higher skill point value than you do. Weapons do not alter points at all. And players receive bonuses for doing things such as bombing targets and saving hostages.</p><p></p><p>PsychoStats v1.4 and above have used a formula called The ELO Method. This method of skill calculation takes into account the skill of the killer and victim as described above, but it takes a closer more detailed look.</p><p></p><p>A player begins with a skill of 1000 by default (your stats.cfg can change this). When someone gets killed, the killer and the victim will have their skill rating adjusted. This adjustment depends on two things: the delta (difficulty of the kill) based upon the rankings, and the development coefficient, based upon the amount of kills each person has.</p><p></p><p>The delta is expressed in this formula:</p><p>Delta = 1 </p><p></p><p>--------------------------------------------------------------------------------</p><p> </p><p>1 + 10(k-v)/1000 </p><p></p><p></p><p>The next step in the equation is to find the development coefficient. This number determines how many points you can at most gain or lose when you die. This coefficient uses a much simpler formula. Everyone's coefficient is initially at 20. After 100 kills, it drops to 15.</p><p></p><p>The killer's rating will increase by the difficulty rating multiplied by his development coefficient. Conversely, the victim's rating will decrease by the difficulty rating times his experience coefficient. Thus, the complete formula is:</p><p>New Skill = Skill ± K </p><p></p><p>--------------------------------------------------------------------------------</p><p> </p><p>1 + 10(k-v)/1000 </p><p></p><p></p><p></p><p>Also, any award shown in the stats listing can be setup by the admin to give bonus points to players. Like having the highest K<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> ratio, etc. These extra bonuses are only applied after all the logs are scanned and are flat bonuses.</p></blockquote><p></p>
[QUOTE="Puppet, post: 169028, member: 7856"] And for those who want the in depth technical write up here it is. The number that is the basis of your rank is your skill number. How is skill calculated? Simply put: Skill points are given for each kill you get. You receive more points for killing somone that has a higher skill point value than you do. Weapons do not alter points at all. And players receive bonuses for doing things such as bombing targets and saving hostages. PsychoStats v1.4 and above have used a formula called The ELO Method. This method of skill calculation takes into account the skill of the killer and victim as described above, but it takes a closer more detailed look. A player begins with a skill of 1000 by default (your stats.cfg can change this). When someone gets killed, the killer and the victim will have their skill rating adjusted. This adjustment depends on two things: the delta (difficulty of the kill) based upon the rankings, and the development coefficient, based upon the amount of kills each person has. The delta is expressed in this formula: Delta = 1 -------------------------------------------------------------------------------- 1 + 10(k-v)/1000 The next step in the equation is to find the development coefficient. This number determines how many points you can at most gain or lose when you die. This coefficient uses a much simpler formula. Everyone's coefficient is initially at 20. After 100 kills, it drops to 15. The killer's rating will increase by the difficulty rating multiplied by his development coefficient. Conversely, the victim's rating will decrease by the difficulty rating times his experience coefficient. Thus, the complete formula is: New Skill = Skill ± K -------------------------------------------------------------------------------- 1 + 10(k-v)/1000 Also, any award shown in the stats listing can be setup by the admin to give bonus points to players. Like having the highest K:D ratio, etc. These extra bonuses are only applied after all the logs are scanned and are flat bonuses. [/QUOTE]
Verification
Post reply
First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
haaaa, 37
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top