I WILL HELP ANYONE!

abdumac

New Member
Hi guys

I am going to help anyone i can in this topic. Just ask me a question or state your problem, and if i know how to solve it i will answere it, and if i don't know how to solve it i will reasearch and find out how to solve it and then answer you.

i am doing this because i think it will make my maping skills better, so please you can ask for anyting, and i will help you.
 
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maTt540

New Member
I have a question I really need help answering!

How do you resist yourself from posting pointless topics without any advice in this forum instead of posting what you know now?
 

Undead_Lives

New Member
I....wasn't trying to be hard on you? Lol, in fact I thought I was being...neutral...
In any case, I'd like to make a comment about your thread title:
It sounds like you're desperate. Lol.
 
Alright I'll igve this body-builder a run for his money :p

Q#1: How do you make a unit jump, and make it look smooth?

Q#2: How do you make a unit MOVE with a STAND animation

Q#3: Oh ok ..dinner time. So go answer those if you want/can have fun. It would make tutorials in the end anyways, cya
 
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Tenebrae

New Member
Well, whenever you would feel like answering H_D's #1 question would be cool with me :p

I've got a couple of questions-

1: You know that bonus orc campaign on Wc3 Frozen Throne? How do they do that thing where you can go to different maps but its still the same when you get back to the main area? ... did that make sense? Basically what I mean is, how do you make a big world like that that you can explore?

2: How do you make units move using the arrow keys, like they did with Azeroth Grand Prix?

3: I'm making a RPG game that has a sort of "Diablo" style of combat, where you right-click repeatedly on your target to attack them. Do you know any triggers that would:
a: Prevent the unit from attacking until a target is right-clicked
b: Only have the unit attack once when an enemy is right-clicked
c: .... um.... crap, it slipped my mind.... well, I'll get back to you when I remember...

Hopefully those questions made sense to you. If you answer them to my satisfaction, but prepared for lots more questions from me. But anyway, I really need to know those things for the game I'm making. Thnx :D
 
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