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<blockquote data-quote="Zergleb" data-source="post: 121032" data-attributes="member: 5919"><p>When you say duck do you mean crouch??? because I already have a prone stance which is like a duck, which makes your unit smaller and able to hide behind shorter cover.</p><p></p><p></p><p></p><p>Yeah it could make them half the size if they were crouching, but I would need an animator for it undead_lives. I know steem was asking you but to answer his question, you can't dodge bullets first off, if you were crouching behind cover all that would be showing would be your head, so if you got hit, it would be more likely to hit you in the head and I have the Adverse effects that happen in the game on a if you got hit basis, so even though crouching would make the terrain more lilely to be in the direct path of the bullets flying at you, I will give equal chance to get an adverse effect every time you get hit.</p><p></p><p>And just as a question, you all understood that I literally meant that terrain would get in the way right? that I actually have a function that checks the terrain height of 2 units would determine the slope between these 2 units and will then check the terrain height every 10 Units* to see if the bullets height according to the slope would be above the terrain height of that location, there for literally meaning that the terrian would get in the way. I didn't ask if you knew all the details, but was wondering if you already knew the basic idea, because I couldn't tell if you knew or if you thought it was through a manner of hit miss chances and the sort.</p></blockquote><p></p>
[QUOTE="Zergleb, post: 121032, member: 5919"] When you say duck do you mean crouch??? because I already have a prone stance which is like a duck, which makes your unit smaller and able to hide behind shorter cover. Yeah it could make them half the size if they were crouching, but I would need an animator for it undead_lives. I know steem was asking you but to answer his question, you can't dodge bullets first off, if you were crouching behind cover all that would be showing would be your head, so if you got hit, it would be more likely to hit you in the head and I have the Adverse effects that happen in the game on a if you got hit basis, so even though crouching would make the terrain more lilely to be in the direct path of the bullets flying at you, I will give equal chance to get an adverse effect every time you get hit. And just as a question, you all understood that I literally meant that terrain would get in the way right? that I actually have a function that checks the terrain height of 2 units would determine the slope between these 2 units and will then check the terrain height every 10 Units* to see if the bullets height according to the slope would be above the terrain height of that location, there for literally meaning that the terrian would get in the way. I didn't ask if you knew all the details, but was wondering if you already knew the basic idea, because I couldn't tell if you knew or if you thought it was through a manner of hit miss chances and the sort. [/QUOTE]
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Modern War Field Tactics
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