Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Come and join our gamer community by
registering for free here
Other Gaming Forum
PC games
WarCraft III Modding
NE Blademaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tenebrae" data-source="post: 117028" data-attributes="member: 5970"><p>I'm trying to make a model of an armored Nightelf Blademaster. I used the vertex modifier to attach the elven priest head to the orc blademaster, and that worked out fine, but then I looked at the model in the editor and the skin was really jacked up. The skin for his body was fine, but for his head, it looked like the entire BM skin was just wrapped around it. Is there a way I can put together the blademaster and priest skins so that the priest's head replaces the bm's head?</p></blockquote><p></p>
[QUOTE="Tenebrae, post: 117028, member: 5970"] I'm trying to make a model of an armored Nightelf Blademaster. I used the vertex modifier to attach the elven priest head to the orc blademaster, and that worked out fine, but then I looked at the model in the editor and the skin was really jacked up. The skin for his body was fine, but for his head, it looked like the entire BM skin was just wrapped around it. Is there a way I can put together the blademaster and priest skins so that the priest's head replaces the bm's head? [/QUOTE]
Verification
Post reply
Other Gaming Forum
PC games
WarCraft III Modding
NE Blademaster
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top