Miran_Eitan
New Member
At least I think it is...
Anyone else notice how badly alpha gets it up the ass when it comes to CA maps?
Brushwood, they get the shitty side of the plane
Grey Hammer, they have two wonderful chokepoints through a tunnel and a building
Snow Valley, they spawn in the open with two rocks and a mound of dirt. Really?
Cold Seed, I have yet to win as Alpha on cold seed, no joke. At this point it's a thing of myth and superstition.
Two towers,....have you ever played alpha? They have one exit from spawn, which is uphill and...well yeah. It's painful.
Waverider, I dunno, it looks like it's about the same on both sides, but for some reason [the ramp from the ground to the roofs I think] it's just easier to camp.
Showdown, somehow, even with the same amount of exits and more or less symmetry, Showdown ends up around the same as Waverider. It just feels unbalanced towards bravo.
Rattlesnake is a laugh. Only thing it has is a tower, which is pretty easy to countersnipe...
Pump Jack, the most even map in the game. Only issue is alpha has a door you can shoot through into their spawn. Kinda BS.
Junk Flea, I don't play it, dunno.
Sand Hog, is a laugh...Easy as hell to camp Sand from Bravo, but visa versa if the team knows what they're doing. It turns into camp fests to see who can break through and take over that one house [with the window towards bravo's spawn and the ramp towards alpha's]
Death Room, Remarkably balanced. Considering it's all of 30 feet in diameter.
Warhead, I'm still up in the air on this one. Most of the camping that happens is in the bathrooms towards bravo. Score one, alpha.
Anyone else noticing this trend?
Anyone else notice how badly alpha gets it up the ass when it comes to CA maps?
Brushwood, they get the shitty side of the plane
Grey Hammer, they have two wonderful chokepoints through a tunnel and a building
Snow Valley, they spawn in the open with two rocks and a mound of dirt. Really?
Cold Seed, I have yet to win as Alpha on cold seed, no joke. At this point it's a thing of myth and superstition.
Two towers,....have you ever played alpha? They have one exit from spawn, which is uphill and...well yeah. It's painful.
Waverider, I dunno, it looks like it's about the same on both sides, but for some reason [the ramp from the ground to the roofs I think] it's just easier to camp.
Showdown, somehow, even with the same amount of exits and more or less symmetry, Showdown ends up around the same as Waverider. It just feels unbalanced towards bravo.
Rattlesnake is a laugh. Only thing it has is a tower, which is pretty easy to countersnipe...
Pump Jack, the most even map in the game. Only issue is alpha has a door you can shoot through into their spawn. Kinda BS.
Junk Flea, I don't play it, dunno.
Sand Hog, is a laugh...Easy as hell to camp Sand from Bravo, but visa versa if the team knows what they're doing. It turns into camp fests to see who can break through and take over that one house [with the window towards bravo's spawn and the ramp towards alpha's]
Death Room, Remarkably balanced. Considering it's all of 30 feet in diameter.
Warhead, I'm still up in the air on this one. Most of the camping that happens is in the bathrooms towards bravo. Score one, alpha.
Anyone else noticing this trend?