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<blockquote data-quote="Mavus" data-source="post: 126722" data-attributes="member: 5930"><p><span style="color: blue">Sorry for DOUBLE POST, but we just had some really nice new videos pop-up. These really highlight the greatness of spore without the 7hr lecture in between. I thoroughly enjoyed them, it's all the phases. WE HAVE INFO ON THE TRIBAL PHASE FINALLY! I'll post the changes that we can see from the old videos to these ones. </span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><a href="http://www.youtube.com/watch?v=Col_TIlXALo" target="_blank">http://www.youtube.com/watch?v=Col_TIlXALo</a> Tidepool</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><a href="http://www.youtube.com/watch?v=ojf9Tbjj-eE" target="_blank">http://www.youtube.com/watch?v=ojf9Tbjj-eE</a> Creature</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><a href="http://www.youtube.com/watch?v=o6Q8iZWaJkc" target="_blank">http://www.youtube.com/watch?v=o6Q8iZWaJkc</a> Tribal</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><a href="http://www.youtube.com/watch?v=6h50Til09L8" target="_blank">http://www.youtube.com/watch?v=6h50Til09L8</a> Civilisation</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><a href="http://www.youtube.com/watch?v=yCKQ8xrC-MY" target="_blank">http://www.youtube.com/watch?v=yCKQ8xrC-MY</a> Space.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Tide Pool Stage Changes & Additions:</strong></span></p><p><span style="color: blue">-The tidepool stage is now more water-like and less "gooey". There is a trail of water that is shown behind the cell as it moves.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-The tidepool stage is "multi-layered" similar to fl0w. It is unknown how you transition between them.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-The cell editor is now filled with 10 different types of parts. Each of these can be tweaked to make it fit the cell better. An example would be the option to have eyeballs, or eyestalks.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-The cell editor does have a texturing system. This is similar to, but toned down, when compared to the creature editor texturing. It has small disigns such as stripes and the ability to change colors.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Creature Stage Changes & Additions:</strong></span></p><p><span style="color: blue">-You come out of the water as a small, limbless slug with a mouth. They also appear to have small eyes too. The color of this creature is determined by the tidal pool stage colors chosen.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Creatures can stampede and move in packs. If scared a pack might run away in a big group.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Tribal Stage Changes & Additions:</strong></span></p><p><span style="color: blue">-You purchase different types of tools to use. There is a menu that is used to purchase everything you want for your tribe. You then place it where you wish.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-"War paint" identifies the different tribes. Each tribe has a color of stripes that distinguish them.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-You can harvest fruit. You may go up to trees and pull the fruit down, probably a source of food.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-You can fish with nets. Nets are most likely purchased via the tool purchasing menu. The creatures go to the nearest body of water and then proceed to scoop up fish, presumably for food.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-You can attack members of other tribes along with non-sentient creatures. This ability is similar to attacking in the creature stage. It is unknown if this has a benifit, such as food.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Day and night are part of the game. This makes the fire essentail for the game. It is unknown how long these will last.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>City/Civ Stage Changes & Additions:</strong></span></p><p><span style="color: blue">-Tiny Willosuarus' are used as "scale markers" in the building editor.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Different parts of the building can have different textures.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Auto-wall features keep the building in the right shape as you strech them. So when you make a square building, the walls strech so that all the corners connect.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Where buildings are located determines the city shape. As the are added the city will conform and shape it's self to fit the buildings.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Different parts of the vehicles can have different textures.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Buildings can be completely destroyed. With enough damage the building will be flattened to the ground.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Lights can be placed on vehicles. It is unknown what this does though.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">-Vehicles can be completely destroyed. They explode are are probably gone forever.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"><strong>Space Stage Changes & Additions:</strong></span></p><p><span style="color: blue">-UFO tools include:</span></p><p><span style="color: blue">---Cooling device, this cools lava planets and makes them more hospitable.</span></p><p><span style="color: blue">---Water raising device, previously comets were used for this.</span></p><p><span style="color: blue">---Nuclear bombs, they do enough damage to destroy an entire city.</span></p><p></p><p></p><p></p><p><span style="color: red"> New Info: Will Wright has been speculating the release of a demo within the next 3-4months, So now, I must apologise for this but...</span></p><p><span style="color: red"></span></p><p><span style="color: red">WOO!!! WOO! WE GONNA GET A DEMO! WE GONNA GET A DEMO!</span></p><p><span style="color: red">WOOP WOOP WOOP WOOP WOOP!</span></p><p><span style="color: red"></span></p><p><span style="color: red">I rest my case,</span></p><p></p><p>Anyway download the demo for sure guys, it's the only way you'll know if you really like it.</p></blockquote><p></p>
[QUOTE="Mavus, post: 126722, member: 5930"] [color=blue]Sorry for DOUBLE POST, but we just had some really nice new videos pop-up. These really highlight the greatness of spore without the 7hr lecture in between. I thoroughly enjoyed them, it's all the phases. WE HAVE INFO ON THE TRIBAL PHASE FINALLY! I'll post the changes that we can see from the old videos to these ones. [url]http://www.youtube.com/watch?v=Col_TIlXALo[/url] Tidepool [url]http://www.youtube.com/watch?v=ojf9Tbjj-eE[/url] Creature [url]http://www.youtube.com/watch?v=o6Q8iZWaJkc[/url] Tribal [url]http://www.youtube.com/watch?v=6h50Til09L8[/url] Civilisation [url]http://www.youtube.com/watch?v=yCKQ8xrC-MY[/url] Space. [B]Tide Pool Stage Changes & Additions:[/B] -The tidepool stage is now more water-like and less "gooey". There is a trail of water that is shown behind the cell as it moves. -The tidepool stage is "multi-layered" similar to fl0w. It is unknown how you transition between them. -The cell editor is now filled with 10 different types of parts. Each of these can be tweaked to make it fit the cell better. An example would be the option to have eyeballs, or eyestalks. -The cell editor does have a texturing system. This is similar to, but toned down, when compared to the creature editor texturing. It has small disigns such as stripes and the ability to change colors. [B]Creature Stage Changes & Additions:[/B] -You come out of the water as a small, limbless slug with a mouth. They also appear to have small eyes too. The color of this creature is determined by the tidal pool stage colors chosen. -Creatures can stampede and move in packs. If scared a pack might run away in a big group. [B]Tribal Stage Changes & Additions:[/B] -You purchase different types of tools to use. There is a menu that is used to purchase everything you want for your tribe. You then place it where you wish. -"War paint" identifies the different tribes. Each tribe has a color of stripes that distinguish them. -You can harvest fruit. You may go up to trees and pull the fruit down, probably a source of food. -You can fish with nets. Nets are most likely purchased via the tool purchasing menu. The creatures go to the nearest body of water and then proceed to scoop up fish, presumably for food. -You can attack members of other tribes along with non-sentient creatures. This ability is similar to attacking in the creature stage. It is unknown if this has a benifit, such as food. -Day and night are part of the game. This makes the fire essentail for the game. It is unknown how long these will last. [B]City/Civ Stage Changes & Additions:[/B] -Tiny Willosuarus' are used as "scale markers" in the building editor. -Different parts of the building can have different textures. -Auto-wall features keep the building in the right shape as you strech them. So when you make a square building, the walls strech so that all the corners connect. -Where buildings are located determines the city shape. As the are added the city will conform and shape it's self to fit the buildings. -Different parts of the vehicles can have different textures. -Buildings can be completely destroyed. With enough damage the building will be flattened to the ground. -Lights can be placed on vehicles. It is unknown what this does though. -Vehicles can be completely destroyed. They explode are are probably gone forever. [B]Space Stage Changes & Additions:[/B] -UFO tools include: ---Cooling device, this cools lava planets and makes them more hospitable. ---Water raising device, previously comets were used for this. ---Nuclear bombs, they do enough damage to destroy an entire city.[/color] [color=red] New Info: Will Wright has been speculating the release of a demo within the next 3-4months, So now, I must apologise for this but... WOO!!! WOO! WE GONNA GET A DEMO! WE GONNA GET A DEMO! WOOP WOOP WOOP WOOP WOOP! I rest my case,[/color] Anyway download the demo for sure guys, it's the only way you'll know if you really like it. [/QUOTE]
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