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PC games
WarCraft III Modding
Triggering help - the dummy betrays me >>
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<blockquote data-quote="Danhell" data-source="post: 120823" data-attributes="member: 6485"><p>[code]Renewing Ritual</p><p>????Events</p><p>????????Unit - A unit Starts the effect of an ability</p><p>????Conditions</p><p>????????(Ability being cast) Equal to Renewing Ritual </p><p>????Actions</p><p>????????Set Renewing_Ritual_Castpoint = (Position of Nature Druid 0125 <gen>)</p><p>????????Unit - Create 1 Renewing Ritual UNIT for (Owner of Nature Druid 0125 <gen>) at Renewing_Ritual_Castpoint facing Default building facing (270.0) degrees</p><p>????????Unit - Add Renewing Ritual (Dummy)??to (Last created unit)</p><p>????????Unit - Set level of Renewing Ritual (Dummy)??for (Last created unit) to (Level of Renewing Ritual??for Nature Druid 0125 <gen>)</p><p>????????Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Renewing_Ritual_Castpoint</p><p>????????Unit - Add a 6.00 second Generic expiration timer to (Last created unit)</p><p>????????Wait 1.00 seconds</p><p>????????Custom script: call RemoveLocation (udg_Renewing_Ritual_Castpoint)</p><p>[/code]</p><p></p><p>Hi people im new on this forum, im hoping somebody can help me..</p><p>This code actives when i actie a summoning ability that doesn't do anything - but starts the trigger <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It should summon the dummy unit, and force it to cast a modified flame strike - with negative values, and friend target instead of enemy. It heals. It should heal at laeast. I dont know whats wrong, i checked the mana cost, the values, targets... I see they are perfect, but this doesnt work...</p><p>What did i wrong? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Thanks for helps</p></blockquote><p></p>
[QUOTE="Danhell, post: 120823, member: 6485"] [code]Renewing Ritual ????Events ????????Unit - A unit Starts the effect of an ability ????Conditions ????????(Ability being cast) Equal to Renewing Ritual ????Actions ????????Set Renewing_Ritual_Castpoint = (Position of Nature Druid 0125 <gen>) ????????Unit - Create 1 Renewing Ritual UNIT for (Owner of Nature Druid 0125 <gen>) at Renewing_Ritual_Castpoint facing Default building facing (270.0) degrees ????????Unit - Add Renewing Ritual (Dummy)??to (Last created unit) ????????Unit - Set level of Renewing Ritual (Dummy)??for (Last created unit) to (Level of Renewing Ritual??for Nature Druid 0125 <gen>) ????????Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Renewing_Ritual_Castpoint ????????Unit - Add a 6.00 second Generic expiration timer to (Last created unit) ????????Wait 1.00 seconds ????????Custom script: call RemoveLocation (udg_Renewing_Ritual_Castpoint) [/code] Hi people im new on this forum, im hoping somebody can help me.. This code actives when i actie a summoning ability that doesn't do anything - but starts the trigger :) It should summon the dummy unit, and force it to cast a modified flame strike - with negative values, and friend target instead of enemy. It heals. It should heal at laeast. I dont know whats wrong, i checked the mana cost, the values, targets... I see they are perfect, but this doesnt work... What did i wrong? :( Thanks for helps [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
Triggering help - the dummy betrays me >>
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