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PC games
WarCraft III Modding
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<blockquote data-quote="Squishy-1" data-source="post: 125882" data-attributes="member: 5982"><p>when talking to people i would suggest using </p><p>Event: Player (owner of hero) selects (unit 123)</p><p>Condition: player is equal to owner of (hero123) and is within 300 range</p><p>Action: play animation tacobeansoup for player(owner of hero)</p><p></p><p>that will make it so if you highlight a unit that you intend to talk to it will talk</p><p></p><p>i prefer freestyle jst because the constant swaying of the camera gets annoying and its hard to move, but if you do use fixed make regions on all walls and make a trigger that is like</p><p>Event: camera enters region</p><p>Condition: region = to region 111 gen or regen = regen X</p><p>action: change z axis distance to -10</p><p></p><p>that should automatically zoom the camera closer to the hero as it passes by, but with that you would need</p><p>Event: every 10 seconds of game</p><p>Condition:</p><p>Action: fix camera on hero</p><p>Set distance as X (x being however far it is normally)</p><p></p><p>though that might look wierd im sure if u used it you coulld tweak it to find some better way</p><p></p><p></p><p>for the weapon what i would do is</p><p>Event: ability X is cast</p><p>Condition:</p><p>Action: create special effect X on casting (chanting) hero</p><p></p><p></p><p>Event: Player cancels spell X</p><p>Condition:</p><p>Action: Destroy special effect X from hero manipulating spell</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 125882, member: 5982"] when talking to people i would suggest using Event: Player (owner of hero) selects (unit 123) Condition: player is equal to owner of (hero123) and is within 300 range Action: play animation tacobeansoup for player(owner of hero) that will make it so if you highlight a unit that you intend to talk to it will talk i prefer freestyle jst because the constant swaying of the camera gets annoying and its hard to move, but if you do use fixed make regions on all walls and make a trigger that is like Event: camera enters region Condition: region = to region 111 gen or regen = regen X action: change z axis distance to -10 that should automatically zoom the camera closer to the hero as it passes by, but with that you would need Event: every 10 seconds of game Condition: Action: fix camera on hero Set distance as X (x being however far it is normally) though that might look wierd im sure if u used it you coulld tweak it to find some better way for the weapon what i would do is Event: ability X is cast Condition: Action: create special effect X on casting (chanting) hero Event: Player cancels spell X Condition: Action: Destroy special effect X from hero manipulating spell [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
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