Eek. I've been having a serious problem on my map.
A unit has a percent chance of dealing extra damage. This trigger calculates percents whenever he
deals damage. If a % is right, it deals extra damage.
The problem starts when he aquires a poison item. He then deals damage to the target, and the poison
keeps dealing damage every second. So every second the trigger fires.
It does have a buff.
Any brain-storming geniuses out there to solve this?
A unit has a percent chance of dealing extra damage. This trigger calculates percents whenever he
deals damage. If a % is right, it deals extra damage.
The problem starts when he aquires a poison item. He then deals damage to the target, and the poison
keeps dealing damage every second. So every second the trigger fires.
It does have a buff.
Any brain-storming geniuses out there to solve this?