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First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
Map Questions
dust2 ailments
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<blockquote data-quote="RaNcid" data-source="post: 158667" data-attributes="member: 8054"><p>we play this map 89346783548172534 times a day. You can only go like 5 different ways. Don't rush but don't camp. keep on ur toes. If you make it to long A doors as a CT and you see like fifty elevn hundred T's with Ak's and Scouts dun go! listen for the footsteps. So important. Each layer of tile/dirt/etc. has it's own sound. You can here the direction of the sound in your headphones and then knwoing the sound help you tell where they are or close to the area they are. Use the radar to look for gaps in your teams setup. If you have a bunch of people in B and some in A and some going around long A then you know the T's are either Short A, Mid, B tunnel, or being bitch as spawn campers. Look at the radar. If a teammate dies is a certain area chases are some enemies are there.</p></blockquote><p></p>
[QUOTE="RaNcid, post: 158667, member: 8054"] we play this map 89346783548172534 times a day. You can only go like 5 different ways. Don't rush but don't camp. keep on ur toes. If you make it to long A doors as a CT and you see like fifty elevn hundred T's with Ak's and Scouts dun go! listen for the footsteps. So important. Each layer of tile/dirt/etc. has it's own sound. You can here the direction of the sound in your headphones and then knwoing the sound help you tell where they are or close to the area they are. Use the radar to look for gaps in your teams setup. If you have a bunch of people in B and some in A and some going around long A then you know the T's are either Short A, Mid, B tunnel, or being bitch as spawn campers. Look at the radar. If a teammate dies is a certain area chases are some enemies are there. [/QUOTE]
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First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
Map Questions
dust2 ailments
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