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WarCraft III Modding
How i use a circle of power...?
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<blockquote data-quote="MeTaL GuArD" data-source="post: 127958" data-attributes="member: 5936"><p>I have never heard of that Xer. For me it always was putting 2 regions under two buildings with waygate ability on them and it worked fine without adding any triggers.</p><p></p><p>And for selecting a unit so it becomes a hero... If it was meant like picking a hero to play(DotA, almost any AoS) then there is a variety of ways. The most common one is putting circles of power infront of each hero, making regions on top of them, then creating a trigger:</p><p> Events: Unit enters region</p><p></p><p>Conditions(optional):</p><p>Unit type comparison (Triggering unit = *unit that selects heroes in your map*)</p><p></p><p>Actions:</p><p>Unit - remove Triggering unit from the game</p><p>Unit - create 1 *selected hero* at *region here, either center of region or random point in region*, the rest can be left as is</p><p></p><p>This is probably the most simple hero picking trigger in existence, maybe with an exception of a Tavern like DotA uses(which is simple: you put all the heroes in taverns, put an immobile unit among them for each player and make the heroes cost wood if it's not used in the game).</p><p></p><p>Second: from Elven War Armageddon, you put the heroes in an area and let people choose by using the Possess ability(modified to work on heroes). The "possessed" hero would be then moved to one of the bases(trigger is very similiar to the most popular one). Problems occur only if you want a "more-than-one-of-a-kind" mode because that needs some more triggering. </p><p></p><p>I'll post more detailed triggers on request.</p></blockquote><p></p>
[QUOTE="MeTaL GuArD, post: 127958, member: 5936"] I have never heard of that Xer. For me it always was putting 2 regions under two buildings with waygate ability on them and it worked fine without adding any triggers. And for selecting a unit so it becomes a hero... If it was meant like picking a hero to play(DotA, almost any AoS) then there is a variety of ways. The most common one is putting circles of power infront of each hero, making regions on top of them, then creating a trigger: Events: Unit enters region Conditions(optional): Unit type comparison (Triggering unit = *unit that selects heroes in your map*) Actions: Unit - remove Triggering unit from the game Unit - create 1 *selected hero* at *region here, either center of region or random point in region*, the rest can be left as is This is probably the most simple hero picking trigger in existence, maybe with an exception of a Tavern like DotA uses(which is simple: you put all the heroes in taverns, put an immobile unit among them for each player and make the heroes cost wood if it's not used in the game). Second: from Elven War Armageddon, you put the heroes in an area and let people choose by using the Possess ability(modified to work on heroes). The "possessed" hero would be then moved to one of the bases(trigger is very similiar to the most popular one). Problems occur only if you want a "more-than-one-of-a-kind" mode because that needs some more triggering. I'll post more detailed triggers on request. [/QUOTE]
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WarCraft III Modding
How i use a circle of power...?
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