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First Person Shooters & Third Person Shooters
Combat Arms
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<blockquote data-quote="PyroFX" data-source="post: 104595" data-attributes="member: 5454"><p><strong>Prototypes</strong></p><p></p><p>Hey guys i know i'm new here, but im completely with you on the airport idea. The thing is it should be extremely interactive. everything should be operable. Here are my two ideas:</p><p></p><p><span style="color: Orange"><strong><u>Op 1-</u></strong></span></p><p><span style="color: Orange">Airport</span></p><p></p><p><span style="color: Black"><strong>Alpha Spawn-</strong></span> Main Entrance</p><p><span style="color: black"><strong>Bravo Spawn-</strong></span> Security Room</p><p><span style="color: black"><strong>Game Modes-</strong></span> SND, OMA, ELIM, CTF</p><p><span style="color: black"><strong>Map Overview- </strong></span>Fair sized airport building with 4 gates, conveyor belts, security room, runway, Control Tower, Planes, Cafe, Bathrooms, Vents, metal detectors, etc.</p><p></p><p><span style="color: orange"><strong><u>**NEW GAME MODE**</u></strong></span></p><p><span style="color: orange">Still thinking of a name for the mode <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></span></p><p></p><p>A hostile terrorist group has infiltrated a local airport and is awaiting extraction. Intercepted transmissions show that a small aircraft is on its way to extract them. Alpha, it is your job to prevent them from getting away at any costs. </p><p></p><p>Alpha team spawns outside the front entrance. The front doors are locked, and no access to the roof is available. They must get inside before Bravo has a chance to activate the alarm system. Bravo team spawns in the security room. They have access to all controls including lights, security cameras, metal detectors, and auxiliary locks. Alpha has to be extremely careful, they should try to evade the security cameras and metal detectors. Use cover and interactive objects to your advantage. Conveyor belts can be a transport to success, or to your death. Bravo, your <span style="color: orange"><strong>key objective</strong></span> is to get to the extraction plane and exit the area. Alpha, your <strong><span style="color: orange">key objective </span></strong>is to prevent Bravo from being extracted. Bravo, the extraction plane will not arrive for five minutes. You must stay alive until then. Use the controls in the security room to your advantage. Locks can be your friend, but yo uwill have to disarm them in order to get outside to the plane. The match could go from several forms from a CQB firefight in the cafe and various areas of the airport, or a sniper dogfight on the runway as bravo attempts to board the plane. </p><p></p><p>Id appreciate input on this map. </p><p></p><p><span style="color: orange"><strong><u>OP 2</u></strong></span></p><p><span style="color: orange">Shopping Mall</span></p><p></p><p><strong><span style="color: black">Alpha Spawn</span></strong>- Roof</p><p><span style="color: black"><strong>Bravo Spawn</strong></span>- In Elim, and OMA, Spawn is in Food Court, In SND, Spawn is at Bomb Site</p><p><span style="color: black"><strong>Game Modes</strong></span>- ELIM, OMA, SND, Spy Hunt</p><p><span style="color: black"><strong>Map Overview</strong></span>- This map is built around a new kind of SND. A Hostile Group of rebels has bunkered down in a shopping mall. Intel shows they are in possession of a biochemical weapon. The weapon will be launched into the city, taking tens of thousands of innocent lives. Alpha, like in all SND, will have to plant the bomb at the site of the bioweapon. However, the BioWeapon spawns in a different store each game. There is no time limit in this game. If alpha fails, the weapon is launched. If they succeed, the weapon is destroyed obviously. </p><p></p><p>There are many interactive items in this map too. All Maps should be extremely interactive. You could activate kiddie rides as distractions, hide in a photo booth, open cash registers, open stores, shoot your way into locked ones, turn on a movie in a movie theater, turn lights on and off, mess around in the food court, the possibilities are endless!!!</p><p></p><p>I think this could be a great map idea. Snipers could barricade or shoot down from skylights, or on the second floor, there could be room to room or floor to floor combat. Ride elevators and escalators, it could be great! </p><p></p><p>I will attempt to make a prototype map layout and image teaser for each map. I am a graphic and web designer, i figure if i can come up with a raw idea, and if you guys give me enough input, we could take this to nexon. Hey, we can hope for the best right? </p><p></p><p>Let me know what you think.</p><p></p><p>Thanks,</p><p></p><p><span style="color: orange">Josh</span></p></blockquote><p></p>
[QUOTE="PyroFX, post: 104595, member: 5454"] [b]Prototypes[/b] Hey guys i know i'm new here, but im completely with you on the airport idea. The thing is it should be extremely interactive. everything should be operable. Here are my two ideas: [COLOR="Orange"][B][U]Op 1-[/U][/B] Airport[/COLOR] [COLOR="Black"][B]Alpha Spawn-[/B][/COLOR] Main Entrance [COLOR="black"][B]Bravo Spawn-[/B][/COLOR] Security Room [COLOR="black"][B]Game Modes-[/B][/COLOR] SND, OMA, ELIM, CTF [COLOR="black"][B]Map Overview- [/B][/COLOR]Fair sized airport building with 4 gates, conveyor belts, security room, runway, Control Tower, Planes, Cafe, Bathrooms, Vents, metal detectors, etc. [COLOR="orange"][B][U]**NEW GAME MODE**[/U][/B] Still thinking of a name for the mode :D[/COLOR] A hostile terrorist group has infiltrated a local airport and is awaiting extraction. Intercepted transmissions show that a small aircraft is on its way to extract them. Alpha, it is your job to prevent them from getting away at any costs. Alpha team spawns outside the front entrance. The front doors are locked, and no access to the roof is available. They must get inside before Bravo has a chance to activate the alarm system. Bravo team spawns in the security room. They have access to all controls including lights, security cameras, metal detectors, and auxiliary locks. Alpha has to be extremely careful, they should try to evade the security cameras and metal detectors. Use cover and interactive objects to your advantage. Conveyor belts can be a transport to success, or to your death. Bravo, your [COLOR="orange"][B]key objective[/B][/COLOR] is to get to the extraction plane and exit the area. Alpha, your [B][COLOR="orange"]key objective [/COLOR][/B]is to prevent Bravo from being extracted. Bravo, the extraction plane will not arrive for five minutes. You must stay alive until then. Use the controls in the security room to your advantage. Locks can be your friend, but yo uwill have to disarm them in order to get outside to the plane. The match could go from several forms from a CQB firefight in the cafe and various areas of the airport, or a sniper dogfight on the runway as bravo attempts to board the plane. Id appreciate input on this map. [COLOR="orange"][B][U]OP 2[/U][/B] Shopping Mall[/COLOR] [B][COLOR="black"]Alpha Spawn[/COLOR][/B]- Roof [COLOR="black"][B]Bravo Spawn[/B][/COLOR]- In Elim, and OMA, Spawn is in Food Court, In SND, Spawn is at Bomb Site [COLOR="black"][B]Game Modes[/B][/COLOR]- ELIM, OMA, SND, Spy Hunt [COLOR="black"][B]Map Overview[/B][/COLOR]- This map is built around a new kind of SND. A Hostile Group of rebels has bunkered down in a shopping mall. Intel shows they are in possession of a biochemical weapon. The weapon will be launched into the city, taking tens of thousands of innocent lives. Alpha, like in all SND, will have to plant the bomb at the site of the bioweapon. However, the BioWeapon spawns in a different store each game. There is no time limit in this game. If alpha fails, the weapon is launched. If they succeed, the weapon is destroyed obviously. There are many interactive items in this map too. All Maps should be extremely interactive. You could activate kiddie rides as distractions, hide in a photo booth, open cash registers, open stores, shoot your way into locked ones, turn on a movie in a movie theater, turn lights on and off, mess around in the food court, the possibilities are endless!!! I think this could be a great map idea. Snipers could barricade or shoot down from skylights, or on the second floor, there could be room to room or floor to floor combat. Ride elevators and escalators, it could be great! I will attempt to make a prototype map layout and image teaser for each map. I am a graphic and web designer, i figure if i can come up with a raw idea, and if you guys give me enough input, we could take this to nexon. Hey, we can hope for the best right? Let me know what you think. Thanks, [COLOR="orange"]Josh[/COLOR] [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
Map pics.
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