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<blockquote data-quote="VGsatomi" data-source="post: 105938" data-attributes="member: 5874"><p>For every map thats stolen, there's a thousand that are not. All it does, from my point of view, is rob begginners of good sources of learning, since its much easier to look at how someone did something rather then asking them to explain it in a forum.</p><p></p><p>" maps(editing decent maps,into a laggy and buggy piece of...).Imagine how much bandwith of wc3sear.ch would go on those maps..."</p><p></p><p>Incorrect. We dont accept ripped maps. If there are any up, its because I dont know who the original authors are (I'll be damned if I'll risk accidently deleting an original work and keep a rip....it already happened once and I vowed it never to happen again), or they were made open scource BY THE ORIGINAL AUTHORS (who would then obviously not care if edits were made). Lets see...how many of those maps that you see a lot of edits out there were done because someone broke the map protection against the original autheor's will? Nearly none. Most were willingly made open source (i.e. dota, battleships). Map protection does not protect maps- only selfishness. It does not mean that we will forever keep those edits. As our space becomes more limited those will be the first to go, but I'm just saying map protection, or lack thereof, had little to nothing to do with their spreading. In short, from my point of view map protection does more harm then good. Keeping my own maps uprotected also allows me, as a map moderator, to use my own maps as reference on how to do certain triggering when its too complicated to simply explain it in a forum, and therefor helps me with my job. On 'search I got 21 maps and a 13 map campaign posted with over 27000 cumulative downloads, all unprotected, and I've never had a map stolen yet.</p><p></p><p>Wc3sear.ch's policy is that we dont tell people how to protect, or how to unprotect (basically "dont ask, dont tell"). Let them figure it out for themsevles. I'd suggest for Anvil adopt a similar policy.</p><p></p><p>As for Vex's optimizer, I once tried it simply to reduce the file size of a rather large map I had a while back....it lowered the filesize of my 3 meg map down by a whopping 30 KB!!!!!! Wow......it was so worth it...... *rolls eyes*</p></blockquote><p></p>
[QUOTE="VGsatomi, post: 105938, member: 5874"] For every map thats stolen, there's a thousand that are not. All it does, from my point of view, is rob begginners of good sources of learning, since its much easier to look at how someone did something rather then asking them to explain it in a forum. " maps(editing decent maps,into a laggy and buggy piece of...).Imagine how much bandwith of wc3sear.ch would go on those maps..." Incorrect. We dont accept ripped maps. If there are any up, its because I dont know who the original authors are (I'll be damned if I'll risk accidently deleting an original work and keep a rip....it already happened once and I vowed it never to happen again), or they were made open scource BY THE ORIGINAL AUTHORS (who would then obviously not care if edits were made). Lets see...how many of those maps that you see a lot of edits out there were done because someone broke the map protection against the original autheor's will? Nearly none. Most were willingly made open source (i.e. dota, battleships). Map protection does not protect maps- only selfishness. It does not mean that we will forever keep those edits. As our space becomes more limited those will be the first to go, but I'm just saying map protection, or lack thereof, had little to nothing to do with their spreading. In short, from my point of view map protection does more harm then good. Keeping my own maps uprotected also allows me, as a map moderator, to use my own maps as reference on how to do certain triggering when its too complicated to simply explain it in a forum, and therefor helps me with my job. On 'search I got 21 maps and a 13 map campaign posted with over 27000 cumulative downloads, all unprotected, and I've never had a map stolen yet. Wc3sear.ch's policy is that we dont tell people how to protect, or how to unprotect (basically "dont ask, dont tell"). Let them figure it out for themsevles. I'd suggest for Anvil adopt a similar policy. As for Vex's optimizer, I once tried it simply to reduce the file size of a rather large map I had a while back....it lowered the filesize of my 3 meg map down by a whopping 30 KB!!!!!! Wow......it was so worth it...... *rolls eyes* [/QUOTE]
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