TerranUp16
New Member
I just made the terrain for functionality atm, and will add some "goodies" and what not in later, but my whole stand on terrain is that it can look like the most artistic terrain ever created, but if it's not functional it sucks (that excludes terrain done specifically as art to post screenshots of and whatnot). I will say though that the terrain in the Guard Wars will be much more flamboyant, but there will be a few things allowing us to do that in the GW that will not be available for BW.
Btw, the Human units are all checking in as balanced atm (well enough that we can move onto the next stage; basically, at this statge I just wanted each unit "within range" of the others, b/c there are going to be a lot more factors thrown in over the next few weeks that will skew balance anyway, but would even more so had we not done the testing we'd done), so the next test will include one hero. Why just one hero? Mainly b/c I want to study the impact of heroes on the current stripped-down game as a whole, and still am balancing units and not heroes.
Btw, the Human units are all checking in as balanced atm (well enough that we can move onto the next stage; basically, at this statge I just wanted each unit "within range" of the others, b/c there are going to be a lot more factors thrown in over the next few weeks that will skew balance anyway, but would even more so had we not done the testing we'd done), so the next test will include one hero. Why just one hero? Mainly b/c I want to study the impact of heroes on the current stripped-down game as a whole, and still am balancing units and not heroes.