MeTaL GuArD
New Member
I took the whole game over because the previous maker(Zekareisoujin) haven't spoke up for over a year now, and i loved the map even if it was imbalanced. So i had to begin with version 3.0 of the map which had 49 heroes, and alot of items. And some spells are ripped off DotA with a twist (Mountain Guardian's ultimate is just Epicenter with removed channeling in the beginning and with buffed stats). And i'm planning on posting the map in a different thread soon.
On topic - the new hero(Clockwerk) added in 6.53 is just plain overpowered early to mid game. Battery Charge's ministun is just absurd. I like how flare is global though, it's like Invoker's Sunblast(or however it's called, i never play him). Actually, the hero has well known abilites from other characters twisted up (Battery - Eclipse, Cog - Sprout, Flare - Sunblast, and his ultimate is obviously Meathook reversed). Though the hero gets pretty weak without at least cuirass and radiance lategame. Nonetheless he's really fun to use, i begun practising with him recently alot.
On topic - the new hero(Clockwerk) added in 6.53 is just plain overpowered early to mid game. Battery Charge's ministun is just absurd. I like how flare is global though, it's like Invoker's Sunblast(or however it's called, i never play him). Actually, the hero has well known abilites from other characters twisted up (Battery - Eclipse, Cog - Sprout, Flare - Sunblast, and his ultimate is obviously Meathook reversed). Though the hero gets pretty weak without at least cuirass and radiance lategame. Nonetheless he's really fun to use, i begun practising with him recently alot.