Will50Wester
New Member
fkn zombies lol wheres my potato masher?....
fkn zombies lol wheres my potato masher?....
An Airport, definetly . PLEASE , let nexon release an airport map .
Hey guys i know i'm new here, but im completely with you on the airport idea. The thing is it should be extremely interactive. everything should be operable. Here are my two ideas:
Op 1-
Airport
Alpha Spawn- Main Entrance
Bravo Spawn- Security Room
Game Modes- SND, OMA, ELIM, CTF
Map Overview- Fair sized airport building with 4 gates, conveyor belts, security room, runway, Control Tower, Planes, Cafe, Bathrooms, Vents, metal detectors, etc.
**NEW GAME MODE**
Still thinking of a name for the mode
A hostile terrorist group has infiltrated a local airport and is awaiting extraction. Intercepted transmissions show that a small aircraft is on its way to extract them. Alpha, it is your job to prevent them from getting away at any costs.
Alpha team spawns outside the front entrance. The front doors are locked, and no access to the roof is available. They must get inside before Bravo has a chance to activate the alarm system. Bravo team spawns in the security room. They have access to all controls including lights, security cameras, metal detectors, and auxiliary locks. Alpha has to be extremely careful, they should try to evade the security cameras and metal detectors. Use cover and interactive objects to your advantage. Conveyor belts can be a transport to success, or to your death. Bravo, your key objective is to get to the extraction plane and exit the area. Alpha, your key objective is to prevent Bravo from being extracted. Bravo, the extraction plane will not arrive for five minutes. You must stay alive until then. Use the controls in the security room to your advantage. Locks can be your friend, but yo uwill have to disarm them in order to get outside to the plane. The match could go from several forms from a CQB firefight in the cafe and various areas of the airport, or a sniper dogfight on the runway as bravo attempts to board the plane.
Id appreciate input on this map.
OP 2
Shopping Mall
Alpha Spawn- Roof
Bravo Spawn- In Elim, and OMA, Spawn is in Food Court, In SND, Spawn is at Bomb Site
Game Modes- ELIM, OMA, SND, Spy Hunt
Map Overview- This map is built around a new kind of SND. A Hostile Group of rebels has bunkered down in a shopping mall. Intel shows they are in possession of a biochemical weapon. The weapon will be launched into the city, taking tens of thousands of innocent lives. Alpha, like in all SND, will have to plant the bomb at the site of the bioweapon. However, the BioWeapon spawns in a different store each game. There is no time limit in this game. If alpha fails, the weapon is launched. If they succeed, the weapon is destroyed obviously.
There are many interactive items in this map too. All Maps should be extremely interactive. You could activate kiddie rides as distractions, hide in a photo booth, open cash registers, open stores, shoot your way into locked ones, turn on a movie in a movie theater, turn lights on and off, mess around in the food court, the possibilities are endless!!!
I think this could be a great map idea. Snipers could barricade or shoot down from skylights, or on the second floor, there could be room to room or floor to floor combat. Ride elevators and escalators, it could be great!
I will attempt to make a prototype map layout and image teaser for each map. I am a graphic and web designer, i figure if i can come up with a raw idea, and if you guys give me enough input, we could take this to nexon. Hey, we can hope for the best right?
Let me know what you think.
Thanks,
Josh
Hey guys i know i'm new here, but im completely with you on the airport idea. The thing is it should be extremely interactive. everything should be operable. Here are my two ideas:
Op 1-
Airport
Alpha Spawn- Main Entrance
Bravo Spawn- Security Room
Game Modes- SND, OMA, ELIM, CTF
Map Overview- Fair sized airport building with 4 gates, conveyor belts, security room, runway, Control Tower, Planes, Cafe, Bathrooms, Vents, metal detectors, etc.
**NEW GAME MODE**
Still thinking of a name for the mode
A hostile terrorist group has infiltrated a local airport and is awaiting extraction. Intercepted transmissions show that a small aircraft is on its way to extract them. Alpha, it is your job to prevent them from getting away at any costs.
Alpha team spawns outside the front entrance. The front doors are locked, and no access to the roof is available. They must get inside before Bravo has a chance to activate the alarm system. Bravo team spawns in the security room. They have access to all controls including lights, security cameras, metal detectors, and auxiliary locks. Alpha has to be extremely careful, they should try to evade the security cameras and metal detectors. Use cover and interactive objects to your advantage. Conveyor belts can be a transport to success, or to your death. Bravo, your key objective is to get to the extraction plane and exit the area. Alpha, your key objective is to prevent Bravo from being extracted. Bravo, the extraction plane will not arrive for five minutes. You must stay alive until then. Use the controls in the security room to your advantage. Locks can be your friend, but yo uwill have to disarm them in order to get outside to the plane. The match could go from several forms from a CQB firefight in the cafe and various areas of the airport, or a sniper dogfight on the runway as bravo attempts to board the plane.
Id appreciate input on this map.
OP 2
Shopping Mall
Alpha Spawn- Roof
Bravo Spawn- In Elim, and OMA, Spawn is in Food Court, In SND, Spawn is at Bomb Site
Game Modes- ELIM, OMA, SND, Spy Hunt
Map Overview- This map is built around a new kind of SND. A Hostile Group of rebels has bunkered down in a shopping mall. Intel shows they are in possession of a biochemical weapon. The weapon will be launched into the city, taking tens of thousands of innocent lives. Alpha, like in all SND, will have to plant the bomb at the site of the bioweapon. However, the BioWeapon spawns in a different store each game. There is no time limit in this game. If alpha fails, the weapon is launched. If they succeed, the weapon is destroyed obviously.
There are many interactive items in this map too. All Maps should be extremely interactive. You could activate kiddie rides as distractions, hide in a photo booth, open cash registers, open stores, shoot your way into locked ones, turn on a movie in a movie theater, turn lights on and off, mess around in the food court, the possibilities are endless!!!
I think this could be a great map idea. Snipers could barricade or shoot down from skylights, or on the second floor, there could be room to room or floor to floor combat. Ride elevators and escalators, it could be great!
I will attempt to make a prototype map layout and image teaser for each map. I am a graphic and web designer, i figure if i can come up with a raw idea, and if you guys give me enough input, we could take this to nexon. Hey, we can hope for the best right?
Let me know what you think.
Thanks,
Josh
Hey guys just figured id keep you updated, i am working on the teasers for those maps i said about Im also creating one for a Forest Map, idk where to base it, i live in Pennsylvania, so theres a lot of forest here. I think it should be a forest style with mabey a little field with logs, and maybe an abandoned house, and a little shed and mabey in the woods an old rusted up pickup or a hunter's treestand to hide in.
I think that would be great, they should release a whole new base of woodland gear as well, such as a ghillie suit, an m700 or m40a1, with a ghillie model, or mabey even an optionaly attatchment for your gun, it could be a ghillie wrap that camoflauges your gun. Let me know what you think.
ok -here's my pic. Just for the record -it's of Denver Airport's terminal.
dang it -it's way to big -just look at it on google: http://upload.wikimedia.org/wikipedia/commons/4/4d/Denver_International_Airport_terminal.jpg