There are many games like Perfect Cherry Blossom. It is in no way original, though that doesn't change the fact that I don't like it. I forgot to mention that Perfect Cherry Blossom is the last part of a range of games. All characters of the previous versions of Perfect Cherry Blossom were combined and placed in one game. They say that it was an effective combination and that Perfect Cherry Blossom was the best - and last - of all its versions. 'Scarlet of the Witch', or something, is one of them as well.
Splatt, I'm sorry. I'm not familiar with Comix Zone.
Sacrifice
A somewhat old (PC) game by now, but a while ago before I joined this forum, I downloaded the game again and started to play again. It isn't an exceptional good game, it is not all that addictive either, but it has much replay value. If you can relate a bit to the main characters - including Gods - of the game, then it'll automaticly be a lot more fun. If it isn't the case, then it takes a little while until you find one of the characters you like in personality.
The game is about some kind of Wizard. Whatever the past of the Wizard is, is never fully explained and I am pretty sure he was introduced in another game as they speak of many things that you know nothing of. Regardless, without knowing too much of the history of the main - or you - character it is still quite easy to understand the story.
The story of the game isn't very complex. It's about a mysterious creature - that is slowly explained while the game continues - that is planning on taking over the world. The base idea is cliche and quite boring.
Fortunately, none of the story matters when you start the game. In fact, the game is just about to end the moment you start a new game. Luckily, you meet one of the characters introduced a little later in the game, and the main character tells his life story to the... creature. Funny things about the story are when you died, or failed a mission. You hear the main character say: "But of course, that isn't what really happened. Let me start again."
When you are ready to play the game, you find yourself in "the realm of Gods" and five Gods are very willing to take a talented wizard as yourself, in to be their servant. Some Gods are kinder to you than others. Let me give a small explanation about all of them, even though they give a quite good introduction at the start of the game.
Every time you finish a level, you can choose to which God you want to serve at that time. Be warned though, as not all Gods will like you if you side too much with a certain God. Good Gods won't grant you entry anymore after you've joined the evil gods too often as example. The story is heavily influented on the choices you make there, which is a big thumb up for me.
Magic spells, which include healing and doing more damage to enemies will be given by the Gods. Each time you finish a level and picked a God, you gain a set of more spells of them, and one or two summons. Summons get stronger every level until you reach the last one. All final-summons are quite impressive, though I have yet to see the final-fire-summon.
The first one is the Goddess of some kind of nature area, she has the looks of a normal female human. Because I never managed to finish all Gods, I'm not sure of some. Regardless, she stands for everything that is good... sometimes a bit too much. In most games where you have to pick between good and evil, I don't hesitate and take good. Strangely enough, this time, this Goddess ticked me off. I did not agree with her ideas of 'changing the world.'
The summons she gives you are mostly based from nature beings, such as Gnomes or Mutants.
The second one is James, "God of Earth", with the looks of a giant worm, as he is often called by some hostile other Gods. I can relate to the good personality of James, as he is trying to avoid all action and just wants to be left alone. Because I did not agree with the ideas of all other Gods, I quickly took the trust of James and stayed around him. Not to mention that I liked his most trusted unit, Gammel, a giant bird who is quite strong, especially because he joins you early in the game. The things Gammel, the bird, says are words I'll never forget. They have many memories by now.
The summons of James exists mostly out of simple creatures, such as rock-like creatures or birds. Most of them are not exceptional strong, compared to most other Gods' summons, but they often have other useful abilities, like stunning or petrifying the opponent.
Stratos, "God of Air and supreme Lord of the Heavens. Bringer of Storms", as he described himself. An impressive fellow, I must say. Though he was not my first choice, (James was) he certainly got my attention. Though I despised his personality, he had some plans which I found interesting. As far as I know, he is the most surprising God of them all, and probably the strongest one if you are good in control.
Stratos' summons exists mostly out of air, or lightning creatures. Most of them are quite fragile and weak, but he also has a few that are a lot stronger than most others. Most of his summons are boosted by additional spells. One of them, as example, only gets stronger when hit by a lightning bolt, while the other just crunches down opponents. Ice, lightning and wind are the three elements Stratos uses.
Pyro is a God that ticked me off immediately. Perhaps because he was constantly insulting James or maybe it was because I just didn't like his personality. Pyro is the God of Fire and a somewhat evil fellow. There is little I can say about him, as I often ignored him.
Pyro's summons usually exist out of *beep*-spawned demons with some amazing strength. Unfortunately, most of them are stolen from other Gods. Just like the first, Pyro has gnomes as well, but these Gnomes got quite big guns which do quite a lot of damage. Since I was always the enemy of Pyro, I knew the damage of his weapons quite well... a bit too well.
Charnel is the last and final God. For someone so evil like him, I actually liked it. His plans were terrifying to every God, but they kept up with him and let him stay around. But all Gods knew, if he was given the time, he could easily wipe every single one of them out. Though I always wanted to, I never really joined Charnel. Though I can say without a doubt that he is the strongest of all five.
Charnel's summons are the strongest and have little weakness. Unfortunately, they do not have something remarkable, like the summons of others. James' summons specialized in stun, Stratos' in boosts and Pyro's in doing damage over time. Charnel's summons are just strong.
After one or two levels some kind of prophet mentions that there is a traitor among them. Of course, everyone denies it and they try to point the finger to each other. "What good is a holy warrior with a holy war?"
All Gods immediately feel threatend of each other and try to start an alliance as quick as possible. Where the evil Gods join together, so do the Good ones, where Stratos, who always remain more neutral, joins the Good guys. Out of pure desperation, all Gods start attacking each other and eventually trying to wipe each other out.
I, personally, finished the game four times, with three different Gods, ending up with four completely different endings. Coincidence or not, I always had to kill Pyro first, therefore, I do not know what his ultimate summon or spell is.
Gods aren't killed that easily. "I'm not going to sit here and wait" (- James) and they have their own Wizards to fight for them as well. In some early levels, you often find yourself fighting side on side with other Wizards of that God. Those Wizards, who include you, cannot die. They can be banished, yes, but they cannot die. As long as there is an alter in that land, they cannot die. If the alter is gone, they are banished from that area. If their
main altar has been destroyed, they eventually die. This also means that the God is unprotected, and can be killed. I'm disappointed that no God took actions on their own of protecting them selves, though I must admit I was pleasantly surprised when I had to take out James. "I'm not like the other Gods," was what he said, and wiped out more than 90% of your units right before he attacked.
Mana is the biggest factor in the game. If you stand close to your alter, slowly your mana regenerates. But the further away you stand from it, the lesser mana regenerates, until it completely stops. Therefore, there are small mana pouls which you can take control of. Yet they still work the same as the altar. When you are too far away, you lose their ability. Therefore, you can summon small creatures that extend the length of it. Unfortunately, if they die during combat, it can happen that you face the enemy eye to eye without mana to spare. As you can only use magic and summons, you are often helpless. Running is always a good option.
To make the game better, in my opinion, the opponent is (most of the case) not a fool. When you have a time limit in the level, and the enemy knows they have lost, they tend to hide them selves, sometimes, forcing you to run out of time. James and Charnel's summons don't have too much trouble with it, since James' flying summons are quite fast and Charnel's summons can move quite fast over the ground.
To get to the conclusion. The graphics are quite good, except to the fact that it is a somewhat old game now. The base story is bad, but the many different ways it can go to makes it a great story. It also clearly shows that a game does not necessarily need an original story to still have a good story line. The gameplay is good, but it is not very addictive. After a while of playing it, you might get bored of it and just turn it off. Unless you start to get attached to the Gods, or some units (such as Gammel, who tends to agree and disagree with actions) there is nothing to the game that will keep you playing. The music in the game is decent and a big matter of taste. There are people who hate the (non remarkable) sound and there are people who love it. I personally love the sound it makes when you are starting to "banish a Wizard."
The game still has a high rating in my book. The game can be played online as well, but I personally liked the campaign alone good enough as well.
I think I've covered everything now. I might want to add that 'Sacrifice's' concept is a base idea I tried to recreate in the Warcraft editor, but never finished it.
EDIT: Sorry for the little pictures. But those I could find, stretched the screen (too much).