Why does everyone hate shotgunners?

SpIkE_JoNzE

Active Member
Rawr .

Shotguns are WERE far to easy to kill people with in CA.

Now that they're nerfed, they're perfectly fine. Notice the huge decrease in M590's ? That's because people were taking advantage of how OP'ed it was.

actually yes, and nexon came up too late with the shotgun enable-disable thing.
 
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batista1220

New Member
wow shotguns are very hard to use properly anyone who complains about them just hates getting killed by them

honestly just ignore them they are just being sore losers
 

MooCowMan

Active Member
wow shotguns are very hard to use properly anyone who complains about them just hates getting killed by them

honestly just ignore them they are just being sore losers

Not really.. Shotguns are quite easy to use, at least they were. NOW they take some skill since Nexon nerfed it 5 times lol before it was really bad.
 

spuznick242

Active Member
I personally dont use them, but I got a free spaz 12 from nexon as a free gift, but other than that, I never used/ wanted to use a shotgun, and I dont mind other people that use them, because I rarely get killed by them, even in CQB.
 

SpIkE_JoNzE

Active Member
I personally dont use them, but I got a free spaz 12 from nexon as a free gift, but other than that, I never used/ wanted to use a shotgun, and I dont mind other people that use them, because I rarely get killed by them, even in CQB.

i got the frikin 1 day M590 CQB, this sux dude...
 

BobPwnsNoobs

New Member
I doubt they hate it. They just wanna put the shotgunner's feelings down just so they can make them feel better.

Also , they probably don't like them because of how it can be a one hit kill if you are not full hp , or how shotgunners randomly get easy-peasy headshots. I'm sure that a blast of 10 or so bullets at simultaneously is more likely to get a headshot then bullets being fire 1 per half a second.
 

Taurondir

New Member
I spend more time doing weapon research then playing CA these days, here my two cents on the issue:

* Shotgun spread does not change when moving OR jumping, unlike all the other weapons, so that why bunny-hoppers use them.
* They have a sharp cutoff distance of no-damage. In say Death Room, firing from half way in to the wall, will cause zero damage no matter how many rounds you fire.
* Shotguns IRL have very low penetration, so, for balance in a game IMHO, it would be *nice* if they became much more ineffective against heavy armour, but more against light armour, ie OHK at short distance for the lot.
* All shotguns should have the same damage (same shells), but Nexon chose different damage to balance the autos vs the pumps. A better idea would have been to force accuracy to be based on firing-from-hip and an aimed-down-the-barrel model, so then when you do get nailed you at least know the other player brought the weapon up, aimed and THEN killed you, rather then been in a mid-air jump, when all other weapons spray like crazy doing the same stunt. That way all shotguns could have dealt the same damage, and the variety of shoutguns could of had loading/times, aim time, swap time etc as the variables.
 

spuznick242

Active Member
I spend more time doing weapon research then playing CA these days, here my two cents on the issue:

* Shotgun spread does not change when moving OR jumping, unlike all the other weapons, so that why bunny-hoppers use them.
* They have a sharp cutoff distance of no-damage. In say Death Room, firing from half way in to the wall, will cause zero damage no matter how many rounds you fire.
* Shotguns IRL have very low penetration, so, for balance in a game IMHO, it would be *nice* if they became much more ineffective against heavy armour, but more against light armour, ie OHK at short distance for the lot.
* All shotguns should have the same damage (same shells), but Nexon chose different damage to balance the autos vs the pumps. A better idea would have been to force accuracy to be based on firing-from-hip and an aimed-down-the-barrel model, so then when you do get nailed you at least know the other player brought the weapon up, aimed and THEN killed you, rather then been in a mid-air jump, when all other weapons spray like crazy doing the same stunt. That way all shotguns could have dealt the same damage, and the variety of shoutguns could of had loading/times, aim time, swap time etc as the variables.

I agree with just about all of that, except the shotgun power part. In game they change the power to even out the guns, but in real life there is many types of shells, sizes, grains, and shot. Since there is differnt types of shells in real life, I dont see why there wouldnt be differnt types of shells in the game. Yes, it isnt that realistic, but having differnt gagues and shells would explain the power differences. Next thing I would like to see from nexon is differnt types of ammo. Like for example with a shotgun you could choose, deer slug (solid slug), buck shot, and then bird shot. Each type of shot would have its own good thing like increased hit rate, but lower fire rate, or power. Same for all guns, like what type of ammo you could use in your sniper rifle and your AR. I think it would add a cool level of customization, and make the game more skill based.
 

Taurondir

New Member
For real life theres normally a small variety of shells when its for close quarter combat, which is what CA is, but as we both agree this is a game, and Nexon is just trying to balance the DPS of the guns vs their behaviour.

If different shells were introuduced it would be messy with the current system, and would hard to balance them anyway ... what we have is ok I guess for a game, the problem lies in people. When an entire team has shotguns or Specialists or just fire/gas/claymore/HE nades the ENTIRE game, its stops being fun.

I run a (local) lan every two weeks. If people teabag or abuse a game mechanic, (ie CoD4 jumping glitch or leaning and seeing through walls), or snipe from one spot the entire game - all these have been done, I just dont reinvite them. I want everyone to play as if its a GAME, rather then a "im better then you" competition, and CA, liek all other games, has a lot of that going on.
 

spuznick242

Active Member
For real life theres normally a small variety of shells when its for close quarter combat, which is what CA is, but as we both agree this is a game, and Nexon is just trying to balance the DPS of the guns vs their behaviour.

If different shells were introuduced it would be messy with the current system, and would hard to balance them anyway ... what we have is ok I guess for a game, the problem lies in people. When an entire team has shotguns or Specialists or just fire/gas/claymore/HE nades the ENTIRE game, its stops being fun.

I run a (local) lan every two weeks. If people teabag or abuse a game mechanic, (ie CoD4 jumping glitch or leaning and seeing through walls), or snipe from one spot the entire game - all these have been done, I just dont reinvite them. I want everyone to play as if its a GAME, rather then a "im better then you" competition, and CA, liek all other games, has a lot of that going on.

Yea, lately everyone is getting really aggressive and offencive about nothing. And as for the shells, like one set would increase accuracy, the other increase damage, and the last would increase hit rate, and they would all be equil like the vests. Its just an idea that popped into my head as a cool way of customizing your guns even farther.
 

Kishlansky

New Member
What people don't realize is that a lot of people who play CA aren't hardcore gamers. Most of them are casual players who enjoy a good headshot once in a while between socializing/school/work/etc...and these people don't care what takes skill or no skill to use, just so long as it works and gets them kills and lets them have a good time. We need to stop being so uptight and snobbish towards certain guns. Sure there are people who are jerks and try to ruin other people's games, but calling people noobs for using a certain gun is just unproductive and won't change a thing.
 
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MrPoog

New Member
By logic of those who think shotguns are cheap because of power, you should all be using knives, or be subject to being judged as a hypocrite.

A shotgun has its advantages:

-going-around-corners power
-slight spray (and I mean slight for med-ranged shooting

and it's disadvantages:

-usually not a 1-hit kill
-terrible for anything farther away than 15-20 yards (and 20 is stretching it)
-low rate of fire, which calls for lots of accuracy

Assault rifles have their pros:

-good for almost any range,
-very quick kill because of high power,
-high fire rate

and their cons

-will almost never 1-hit kill
...

that's about it.

Those of you who complain about shotguns being too easy because you "don't have to aim" should seriously buy a shotgun and test the spread of a shotgun. It's not "so big that you can aim straight up and still hit the enemy in front of you," which I've heard from a retard's mouth. It's in fact very small, and because of the low fire rate, you have to aim like crazy, because you can't just spit out more ammo like you can with an assault rifle.

Yes, a shotgun is clearly a powerful gun, but only in medium to close range. And if a gun is "too strong" and "unfair," buy one. If you don't like it, it's not like you're automatically doomed to death the moment you come into play against somebody with a shotgun. Shotgun users are usually even easier to kill, because you can pick them off from a range before they get to you.

So basically, stop whining.
 
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