I still stick to my opinion that Glacius is quite a tough guy. Maybe it's because my policy is to use as little potions as possible... I can't recall the last time I used a wand (besides ressurection) as well. By the time I reach spellhold, I usually got a stock of about 50 - 70 healing potions available.
I'm glad I did now I finished ToB though.
I had to use all of those potions throughout my ToB-game.
(and I was actually running out of potions and had to rely on my two rings of regneration!)
Crom Faeyr is a good weapon, but I purposely ignored it for my ToB game. As a matter of fact, I didn't forge any special weapon in that save, besides the upgraded Mace of Distruption.
Now you'll have to refresh my memory a bit... as I recall, Crom Faeyr exists out of the Hammer of Thunderbolts, the scroll of Crom Faeyr, the Belt of Frost Giant Strength and Gauntlets of Ogre Strength. Please mention it if I missed anything. I only forged the weapon once.
The
scroll of Crom Faeyr, perhaps the hardest one to get, can be retrieved from the gigantic body of the Shadow Dragon, found in the Forgotten Temple, the place where the Shadow Lord (quest of the Umar Hills) is, the Ranger stronghold quests take place and eventually is the place to end the romance of all four/five NPC's.
The
Hammer of Thunderbolts, a +3 Warhammer, can be found in the Sewers under the Temple District after taking a visit to the Windspear Hills and retrieved the 'sewer key' right before facing Firkraag. Be careful when searching for the hammer though, as it is heavily guarded by the
Mind Devourers, the Illithyd's... or Mind Flayers, if you prefer. To make matters a little worse, there is a more powerful kind of those creatures around there too, which the names is something I forgot currently. To increase the difficulity a little more, in the final room is the (except for one) strongest
Mind Flayer you could face in the game. Truth to be known, I never noticed a difference in strength, but it has more resistences.
Belt of Frost Giant Strength can be found in the Underdark, near the exit of the under dark, to be more specific. There is an alter out there, somewhere, where you'll have to summon an
animal companion to be sacrificed. However, because it still contains a bug that has never been fixed, any kind of summon will do the trick just fine. Last time I tried was with a Djinni. Be careful with the creatures that you'll have to face there though. Doom Knights are well known for their amazing strength and powerful abilties and should not be underestimated, regardless what kind of NPC's you've taken along. If I'm not mistaking, all of them has a nice deal of magic resistence and one (if not all) own the ability to level drain your characters. They all carry a Two-handed sword (+1, as I recall) with one exception, who carries a heavy enchanted blade; regardless, they remain very powerful enemies which I personally consider one of the highest classed enemies in the game. The altar can also be used to get rid of the fallen status of a Paladin or Ranger; but I'm not sure if there is any addition to the ritual then. I never played an evil Paladin or Ranger.
The Gauntlets of Ogre Strength can be found in the Planar Sphere from a specific Halfling, which you will have to deal with near the entrace of the sphere. Unless you are very weak against mages, the battle is quite easy. I only tend to have trouble with their stun and confuse-spells. Getting ahold of the gauntlets might be the easiest of them all, considering what you have to face. (A Dragon, Doom Knights and Mind Flayers).
Good luck.
Other
"good weapons" could also refer to the Equalizer (forged), the Vorpal Blade (the Silver Sword, forged), Blackrazor (the nine hells), Celestial Fury (Temple District), the Flail of Ages, Frost Reaver (both de'Arnise Keep), the Wave (forged), Short Bow of Gesen (forged), Mace of Distruption (forged), Blackblood (Trademeet) and Casomyr, the
Holy Avenenger (Firkraag).