Bones_the_Great
New Member
Ok, heres the problem... I'm making a game with very balanced heroes. The problem is, when fighting the strength heroes always win. Blizzard made up for this by throwing in units or abilities to help protect them, but if I do that then the strength heroes need equally good abilities, thus unbalancing it more. On top of that if I try to give them weaker abilities then mana will be worthless to them and sinse they dont have very much it will further unbalance my game.
So the question is... How can I make the agility bonus per point be subtracted from the hero's cooldown rather than a percent of the cooldown? If I could do this then agility heroes would be just as good as strength heros all the way to level 100.
So the question is... How can I make the agility bonus per point be subtracted from the hero's cooldown rather than a percent of the cooldown? If I could do this then agility heroes would be just as good as strength heros all the way to level 100.