I played it, and died after I went to the lake shortly after getting the teleport spell. One question, how come when you die, you can't just get a game over? It gives a false notion that you can revive. And also, I think there should be different/more heroes.
Like you should be able to choose a race from like three or something, then strength base, agility base or intelligence base. And they should be unarmed and you equip things. And like for the first quest Furion should give you a weapon, and you should also not have characters from the MAIN WC3 GAME, make up characters. It makes no sense, I mean YTF is Malfurion training Sylvanas WHO IS PERFECTLY ALIVE(she died before they even theoretically COULD meet, come to think of it, so did Uther.). And the Medivh guy shouldn't be invulnerable, and you should NOT be able to do whatever you please with impunity. It's rl easy to make triggers that make NPCs respond to your actions. For example, let's say you want them to attack you when you attack them. Watch how easy this is.(P.S. I can't remember the exact trigger names, but you get the idea, and I had this in a campaign that was killed when my computer crashed, but everything worked beautifully.)
EVENTS
A unit is attacked
CONDITIONS
Unit being attacked is owned by Player x equal to true
ACTIONS
If, then, else, multiple functions
If
attacking unit is owned by player y equal to true
Then
Make All allies of player x treat player y as an enemy
Make Player y treat All allies of player x as an enemy
Else
Do Nothing
Just an example, but obviously make different sentences for different crimes. Although the text based spells are a good concept. Inefficient, but good. I didn't make it far enough b/c of getting pinned against the lake by the lobsters, so I can't comment on the different text based spells or say which you should add, same for items and quests. And I'd say the creep spawning wasnt that bad.