EDIT please check edit note at bottom
YAY
All you artists out there with nothing to do can finally help your fellow man (well I'm a god, not a man, but you're not gods, so I can't call you a fellow god now can I?):wink:
Here is my project. It is an ANIMATED WALL!
What is so difficult about skinning this? Well, I need a skin master who can understand what I need.
So I gave you four pictures of my wall, it has multiple stages, each stage must have a skin.
Stage 1: Upper Left Hand Corner.
You see a flat perfectly square surface, with three beams of logs on the top. That flat surface needs a dirt skin, possible tools on the ground too if you like. That surface will have an animation dirt cloud coming out of it (hopefully).
Those beams you see -- the skin can actually be used twice. See, I need something that looks like the INSIDE of a log. You know, dark round swirleys with a light wood pulp. That texture can be made round for the inside of the logs, as well as being used for the wooden beams.
Stage 2: Upper Right. The wall itself. You see there are fourcompletely whole logs on each corner of the wall extending into the ground. Then those logs in the middle? There are actually 4 logs in the middle on each side. "But kevin I only see two!"
"HAHA!" I say, "I designed it that way!"
You see, the logs in the CENTER need to split apart and bulge out. They have jagged lines which you cannot see in this picture.
So, I need two skins for these logs!
I need one skin that looks like a complete log, with a giant really fat black metal band just a little above the middle! The longer you make the wooden portion, the easier it is for me to reposition it during skinning without having major problems.
NOW The second skin, I need the wooden portion, leading all the way up to the black band. The black band can be a bit smaller than the corner logs. But it needs to be sliced in half right at the band, that way I can position the overlapping log over the bottom log and make it look like one complete log.
The insides of the logs do show as if they are cut. But, that inside can be the same texture that you made for the beams in step 1.
Now I want you to look at the top, you see a giant perfectly square slab. Well, that's what step 3 covers. That's the TOP of the wall.
Stage 3 -- The Slab. This rock slab needs to be like a lightly dark speckled light grey stone finish.
Now you think oh, that's fine, that's all he needs.
Well wrong. See when the wall is damaged, at 50%, then at 25% it shows its damage. The sides begin to bulge, then come out. And the top of the wall changes, showing CRACKS.
Now I am accomplishing this with animated face planes that appear over the top of the wall.
I need a total of THREE skins for this granite slab
**lightly dark speckled light grey stone finish
**I need the same finish only with some spider crack lines eminating from the center with one crack touching each of the four sides
**I need the same finish only the cracks need to be thicker
Stage 4 : You see that center area? Bottom right hand corner. It's supposed to be refuse that is used to fill the inside of the wall. You know, crushed rocks, lime mortar, pieces of sticks or metal or whatever. Whatever you think looks good as strong, hefty filling for a wall. It should be shaded relatively dark though.
Edit: You know what, stage 5 isn't that important. In fact only do it if you have extra room on the texture. I may not even use it. IStage 5 : -- I need a standard square like area which looks like the ground but it is all black (like the building crater) for the death/corpse graphic when the wall is destroyed. Nothing fancy, just save enough room on that texture for a smoulder blotch mark
YAY
All you artists out there with nothing to do can finally help your fellow man (well I'm a god, not a man, but you're not gods, so I can't call you a fellow god now can I?):wink:
Here is my project. It is an ANIMATED WALL!
What is so difficult about skinning this? Well, I need a skin master who can understand what I need.
So I gave you four pictures of my wall, it has multiple stages, each stage must have a skin.
Stage 1: Upper Left Hand Corner.
You see a flat perfectly square surface, with three beams of logs on the top. That flat surface needs a dirt skin, possible tools on the ground too if you like. That surface will have an animation dirt cloud coming out of it (hopefully).
Those beams you see -- the skin can actually be used twice. See, I need something that looks like the INSIDE of a log. You know, dark round swirleys with a light wood pulp. That texture can be made round for the inside of the logs, as well as being used for the wooden beams.
Stage 2: Upper Right. The wall itself. You see there are fourcompletely whole logs on each corner of the wall extending into the ground. Then those logs in the middle? There are actually 4 logs in the middle on each side. "But kevin I only see two!"
"HAHA!" I say, "I designed it that way!"
You see, the logs in the CENTER need to split apart and bulge out. They have jagged lines which you cannot see in this picture.
So, I need two skins for these logs!
I need one skin that looks like a complete log, with a giant really fat black metal band just a little above the middle! The longer you make the wooden portion, the easier it is for me to reposition it during skinning without having major problems.
NOW The second skin, I need the wooden portion, leading all the way up to the black band. The black band can be a bit smaller than the corner logs. But it needs to be sliced in half right at the band, that way I can position the overlapping log over the bottom log and make it look like one complete log.
The insides of the logs do show as if they are cut. But, that inside can be the same texture that you made for the beams in step 1.
Now I want you to look at the top, you see a giant perfectly square slab. Well, that's what step 3 covers. That's the TOP of the wall.
Stage 3 -- The Slab. This rock slab needs to be like a lightly dark speckled light grey stone finish.
Now you think oh, that's fine, that's all he needs.
Well wrong. See when the wall is damaged, at 50%, then at 25% it shows its damage. The sides begin to bulge, then come out. And the top of the wall changes, showing CRACKS.
Now I am accomplishing this with animated face planes that appear over the top of the wall.
I need a total of THREE skins for this granite slab
**lightly dark speckled light grey stone finish
**I need the same finish only with some spider crack lines eminating from the center with one crack touching each of the four sides
**I need the same finish only the cracks need to be thicker
Stage 4 : You see that center area? Bottom right hand corner. It's supposed to be refuse that is used to fill the inside of the wall. You know, crushed rocks, lime mortar, pieces of sticks or metal or whatever. Whatever you think looks good as strong, hefty filling for a wall. It should be shaded relatively dark though.
Edit: You know what, stage 5 isn't that important. In fact only do it if you have extra room on the texture. I may not even use it. IStage 5 : -- I need a standard square like area which looks like the ground but it is all black (like the building crater) for the death/corpse graphic when the wall is destroyed. Nothing fancy, just save enough room on that texture for a smoulder blotch mark